Ratings and Reviews by Nomad

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Future Boy!, by Kent Tessman, Derek Lo, Dan Langan, and Nate Laguzza
Nomad's Rating:

A Catalan Summer, by Neibucrion
Nomad's Rating:

Fahrenheit 451, by Len Neufeld and Ray Bradbury
Nomad's Rating:

Alcohol solves everything, by Christos Dimitrakakis
1 of 3 people found the following review helpful:
Meh., February 11, 2023

You are in a guest bedroom. In a house. That's the story. What do you expect from a SpeedIF game?

ASE is full of bugs. Error messages fill your screen every now and then. Items and verbs are not implemented. "Get all" reveals all items in the room, visible or not. Items act weird. The intro states "This is a SUCKY version - not much enjoyment can be derived from it.", and yeah, that's not exactly a lie.

The rooms descriptions are nice. Maybe there's something interesting to discover in the house. I won't find out, coz the bugs and lack of implementation keep my motivation at bay.

Waste of time.

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The Adventure, by Chris Kerton
5 of 7 people found the following review helpful:
Not recommended., December 2, 2022

The Adventure was written in BASIC by some high school kid in 1988. The setting is a high school (presumably the author's) with just a handfull of rooms. It's basically a CYOA without the "A"; the required input is a one-letter command from a choice of six. All you can do is move (NESW), "K"ill and "T"alk. Wrong move kills you at sight. So all you can do is try and error until you reach the positive end? Punchline: There is no positive end. The longest chain of commands will still result in death.

Someone with too much spare time ported this game to Inform 6. Still pondering whether that was an justiciable act. Playing this game feels like unlawful detention. Pun intended.

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Horror at Innsport, by Karmic Shift Studios
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Halloween, by Spooky Interactive
1 of 4 people found the following review helpful:
Argh., September 2, 2022

So you're supposed to find a haunted house (which is right in front of you but on an island) and challenge a ghost inside. A bit generic, but probably suitable for the Halloween theme. Probably homebrew parser. And that's where the trouble starts.

Typical two-word parser ambience. Okayish room descriptions, though punctuation makes them hard to read at times. Rooms are incoherent, here you're in an orchard, one step south you're on a beach that's never been mentioned before. You can only interact with what's mentioned as "Here is ...". The text is written in caps lock, which is annoying, if only mildly. The parser does not accept abbreviations. The room descriptions do not indicate available exits. Sudden death is possible if you move in the wrong direction.

Back in 1980 this might have been a smasher, but really, I'm too old for this shit.

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Gent Stickman vs Evil Meat Hand, by AZ / ParserCommander
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Things that Happened in Houghtonbridge, by Dee Cooke
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Ein später Besuch, by Markus Witzmann
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