Ratings and Reviews by Nomad

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the sea god, by christine mi
Nomad's Rating:

Gaming After A Long Day At Work, by Tyler Magruder
0 of 1 people found the following review helpful:
Not a game, February 7, 2025

So unless I oversaw something -

Page 1: Text with X=6 choices. Whatever you chose, it's Page 1 with X-1 choices. When you're down to 0 you're going back to Page 1. That's it.

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Familiar Problems, by Daniel Stelzer, Ada Stelzer, Sarah Stelzer
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Welcome to my Treehouse, by Deborah Sherwood
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the last flower shop in town, by vaenaton
1 of 2 people found the following review helpful:
Okay., January 18, 2025

I'm not a big fan of CYOA games but I do have a sweet tooth for fresh settings and good stories, so I gave it a try.

The setting IS fresh. An unspecific apocalypse has happened, society is collapsing but not yet completely collapsed, and the player has a daily job as a florist. Everything's a bit surreal.

There's graphics that, although of pretty bad quality, support the atmosphere. There's also ambient sounds which fit in nicely. Overall, the presentation is pretty neat.

There's few choices, and as always I have no idea in how far they matter. The game lasted for about 15 minutes, and it made me want to get to know more about the game world, but since it's a CYOA game I couldn't.

The choices were few, and I have no idea what alternative plot turns I missed.

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Dragon'n Princess, by ComSha, Ipok, frodewin, Logiker and el_babucho
Nomad's Rating:

Ein unerwarteter Tod, by Alexander Klimon
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Niemand weint für immer, by Alexander Klimon
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Balances, by Graham Nelson
Nomad's Rating:

The Awakening: Prologue to the Saturn Chronicles, by PKProStudio
0 of 2 people found the following review helpful:
Meh., August 24, 2023

Story: The prologue of the The Awakening series (that never came to life) doesn't have much of a story. You start in an every day situation, then you are transported into a sci-fi world, and then the prologue is over. Would one want to know more? Not me. 2/5.

Writing: Solid minimalism. Decent by late 1990's standard, but this one was written in 2010. Almost a 3, but quite a few stylistic bloopers. 2/5.

Puzzles: Game's on rails, and it's only seven moves to the end, so there's not that much puzzle to place. 1/5.

Implementation: That little game that there is is implemented solidly. Parser fails if you try odd stuff, but you don't have you, so it's... sufficient. 3/5.

Fun: Ends before it can become interesting. 1/5.

The verdict: 1.9/5 - A bad experience. But then, it's the author's first (and only, as it seems) attempt at writing IF. I bet chapter two would have been a 2.9.

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