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The kingdom's sworn enemy, the dragon, has been finally caught. As the prince it's your job to execute him. However, something feels off about the dragon...
An enhanced text adventure with authentic PETSCII graphics and atmospheric SID music.
There are multiple endings to be discovered.
I'm writing this review even though I haven't figured out how to reach the good ending yet! There is no walkthrough that I know of, and the hint system doesn't seem to be fully implemented, so I'll just put the game aside for now and review what I can; I'll write an update if and when I make further progress.
On a technical level, everything seems nice, and the music and graphics come together well. The interface gave me a hard time (I couldn't figure out how to scroll up, or how to save my game), but I figure that's a natural downside of emulating an old system.
I came across a few disambiguation issues (the two knights at the start, the dragon and dragon book) as well as a couple of typos, but generally they weren't distracting. One big synonym problem caused me to miss two endings on my first attempt: (Spoiler - click to show)typing "kill the princess" or "kill the dragon" returns a misleading "violence is not the answer here" response, whereas "slay the dragon/princess" has the expected result.
I'm very intrigued by the premise and I think I found every hidden item needed to achieve the best ending, but I can't comment on the rest of the story for now as I haven't managed to piece everything together yet. Old-school adventurers proficient in puzzling may find more success than I did!