What The Babysitter is about is very well depicted in the blurb. The game is addressing players who are either very young or very new to IF. The game world is small (but offers space for exploration), no walls of text, the parser is solid, the content is straightforward - to me the game is a bit boring (hence the three stars), but for the afore-mentioned target groups it's actually quite good I think! Two remarks: The puzzles are somewhat generic, and to progress you need to (Spoiler - click to show)do chores that a babysitter wouldn't normally do.
My playtime was around 15 minutes.
A German text adventure from Olaf Nowacki, known for his slapstick and sometimes dark humour.
Setting: Your office. Not exactly a fresh setting. But: You've been fired, and you're in early. Can be turned into something.
Plot: Take revenge! In the beginning you're just supposed to find some files you can use against your boss, but that soon turns into a rampage.
Game World: Your office. Pretty small, pretty linear. Nice description, but it's really not a lot.
Pros:
Cons:
Verdict: A rather small game, but full of funny and sometimes absurd situations. Office workers can relate.
You're a small child at night, and there's a monster at the end of your bed.
Story: That summary above is all you get to know in the beginning, but through examining and (Spoiler - click to show)conversation the background story slowly unfolds. It's not much, the game takes maybe 15 minutes for an unsuccessful playthrough and probably not more than 30 minutes for a complete one. But it's a simple yet good story.
Writing: Quite good. Minimalistic but well written. Language transports content and vibes without ever becoming lengthy.
Puzzles: Typical one-room setting: Explore, try, find out. Only a few items so not much to do - it's a very short game. Puzzles suck a little due to underimplementation. A peculiarity of this game: Solving some puzzles actually hinders your progress. That's not bad design, it's part of the overall game. You'll find out about that after two or three minutes.
Implementation: Doesn't seem to have been tested. No bugs or such, but a lot of commands you had high hopes in yield no or generic answers. An updated version of the game would make it shine.
Fun: Would give it three stars normally, but despite its serious underimplementation and small size I really *enjoyed* it. So I give it a four, although it by no means compares to a full-size game that just lacks a little to be a five star one.
Warning: This is not a game, but rather a short story. Nothing to accomplish. I'd give it one star only usually, but...
It's amusing.
You should not be allergic to Greek mythology and cheap innuendos to enjoy it in a similar way. Especially not to cheap innuendos. It's a ten minute read, so there's nothing to lose here. It's trashy, but it has a heart.