You're a small child at night, and there's a monster at the end of your bed.
Story: That summary above is all you get to know in the beginning, but through examining and (Spoiler - click to show)conversation the background story slowly unfolds. It's not much, the game takes maybe 15 minutes for an unsuccessful playthrough and probably not more than 30 minutes for a complete one. But it's a simple yet good story.
Writing: Quite good. Minimalistic but well written. Language transports content and vibes without ever becoming lengthy.
Puzzles: Typical one-room setting: Explore, try, find out. Only a few items so not much to do - it's a very short game. Puzzles suck a little due to underimplementation. A peculiarity of this game: Solving some puzzles actually hinders your progress. That's not bad design, it's part of the overall game. You'll find out about that after two or three minutes.
Implementation: Doesn't seem to have been tested. No bugs or such, but a lot of commands you had high hopes in yield no or generic answers. An updated version of the game would make it shine.
Fun: Would give it three stars normally, but despite its serious underimplementation and small size I really *enjoyed* it. So I give it a four, although it by no means compares to a full-size game that just lacks a little to be a five star one.