I gave it a go, as the release notes suggest that previous issues had been dealt with.
It's not bad, but the writing feels disjointed and I have come to the conclusion that the game is impossible without extensive prior knowledge (Spoiler - click to show)as the first thing you seem to have to do is go down into a well, and you have to navigate a maze with a lantern that has a short fuse, and when it runs out, you die.
The stuff in the spoiler above ruined the game for me, unfortunately, and I cannot recommend it.
When I first fired this up I wasn't sure what to make of it. It seemed to be just telling a non-interactive story. However, the game's smarter than that and it's worth the short playthrough for the clever (I thought) twist at the end.
Admission - I've gone round and round in this swamp about 5 times and still don't know what I'm supposed to be doing, and occasionally I die in a horrible way.
But that's OK, because that's what horror is about. The location descriptions are evocative (although some extra proofreading would have fixed the typos floating about that mar the atmosphere) and overall the game world is certainly big enough to be interesting.
I really like this idea. I like how people are using Quest to make more imaginative games. However, the game runs on a timer independent of your decisions and it's way too fast.
When the game's asking you to make tactical decisions you are sometimes left with less than 1 second to read a paragraph before it starts scrolling upward as the game continues oblivious. It meant that I'd be reading some text, then a load more text would be dumped on the screen and a big text box would pop up asking me YES/NO, and I'd try to move it out of the way to find out what it's asking me to decide on, but too late - the text has already scrolled away.
I think there's the seed of a brilliant idea here. All it needs is some tweaking, maybe the timer could be made a bit slower?
This is a surrealist gem.
I've never beaten it, despite spending some time on it, but the remarkably surreal world kind of sucks you and drags you along.
Normally I dislike CYOA games as they tend to offer small variations on a theme, but this was created over a long period of time and is HUGE and so constantly offers something fresh.
The game starts somewhat promisingly, and faulty spelling and grammar aside had me interested.
However once you're out of the initial location it starts to descend into guessing what order you're supposed to do things in order to leave the area.
There are also key items that are hidden quite obscurely. In the end I got to a point where I suppose I was meant to find something in a room and despite exhausting every verb I could think of could find nothing, and thus could not leave the location.
I do hope the creator continues to make games as there is promise here.