Reviews by Sobol

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Firebird, by Bonnie Montgomery
3 of 3 people found the following review helpful:
Never thought I'll visit the island Bouyan in IF, November 4, 2014*
by Sobol (Russia)

A curious mix of Russian folklore and American humor. Being a Russian, I was delighted to see familiar fairytale motives and phrases like "speedily a tale is spun, with much less speed a deed is done" (скоро сказка сказывается, да не скоро дело делается), "are you here to shirk a task or to find one?" (дела пытаешь аль от дела лытаешь?), "three times nine" (тридевять), etc.

The game is rather old-school - even for 1998. The world is sparingly implemented, there are some minor guess-the-verb moments - but it's funny and light-hearted, the puzzles aren't hard, there are multiple solutions (be sure to check the AMUSING section), and the "good" ending really has a naïve fairytale charm (while the "evil" ending - the one where you (Spoiler - click to show)side with Katschei the Deathless - is, um...). There's a big maze in the game - but you won't need mapping it.

P. S. I was able to kiss almost everyone from the bear to Baba Yaga without anybody protesting. Well, I suppose being a prince has its benefits.

* This review was last edited on November 7, 2024
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A AAAAA AAAAAAAAA, by AAAA AAAAAAA
5 of 5 people found the following review helpful:
Nice idea, too short, October 28, 2014*
by Sobol (Russia)

The Gostak taken to the extreme; still, it isn't terribly hard to get the gist and win in a few minutes. I think the "AAAAAAAAA" in the title stands for "Adventure"; if so, I wish this adventure was longer and had more puzzles.

* This review was last edited on November 20, 2014
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The Gostak, by Carl Muckenhoupt
7 of 7 people found the following review helpful:
A rorm and snave halpock, October 23, 2014
by Sobol (Russia)

It's tavid to doatch about this halpock without fargishing scurm-brolges; let's just doach it's very snave, rorm and dobbly... if somewhat dunmile.

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Glass, by Emily Short
1 of 1 people found the following review helpful:
I like it, October 23, 2014
by Sobol (Russia)

The game clearly belongs to the escape-the-one-room genre. The winning ending - the one where you become a pirate - is hard to find, since there are so many red herrings: princes, witches, slippers, etc. But it feels very satisfying when you finally manage to free the player character from people who clip its wings, lock it in a cage and ridicule it.

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