The Gostak taken to the extreme; still, it isn't terribly hard to get the gist and win in a few minutes. I think the "AAAAAAAAA" in the title stands for "Adventure"; if so, I wish this adventure was longer and had more puzzles.
Which means there's no escape from your monotonous labor and the game is an unwinnable annoying waste of time.
True art moves people, and so did this tiny joke game at IFComp 2006: some judges were amused, many irritated. I see no reason to play it nowadays, though.
It's tavid to doatch about this halpock without fargishing scurm-brolges; let's just doach it's very snave, rorm and dobbly... if somewhat dunmile.
The game clearly belongs to the escape-the-one-room genre. The winning ending - the one where you become a pirate - is hard to find, since there are so many red herrings: princes, witches, slippers, etc. But it feels very satisfying when you finally manage to free the player character from people who clip its wings, lock it in a cage and ridicule it.