I appreciate what Being Andrew Plotkin was trying to do, but it fell a bit flat for me. Between the kind of unnecessary and awkward romantic plotline and a lot of jokes that were probably just too meta for me, it felt repetitive and overly linear, with almost no room for exploration with the frequent P.O.V. switches, leaving me with an overall sense of dissatisfaction with the environment. And in spite of the frequent P.O.V. switches, I never found myself attached to or invested in any of the characters. I should say I haven't seen the film this is based on, and while I don't know if that would have made me enjoy the game more, it probably would have given context to some elements I wasn't a fan of.
Basically, to me, this game relied too heavily on plot and not enough on gameplay, an issue I had with Photopia too, but unlike Photopia, the story wasn't interesting enough for me to continue forward anyway. When I reached the point in the story where you can find yourself in an infinite loop and couldn't figure out how to stop it, I gave up on the game.
So, because I didn't finish, please take my rating with a grain of salt. I can't speak to the entire game. I have selected to have my rating excluded from the game's overall rating too for this reason.