Reviews by Rovarsson

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The Axe of Kolt [2014 ADRIFT version], by Larry Horsfield
5 of 5 people found the following review helpful:
It's only oldschool fantasy but I like it., February 28, 2020
by Rovarsson (Belgium)

This is cliché fantasy galore and it's great!
Step one: set expectations to sorcerers, dwarves, a magic axe and all that.
Step two: don your Hero-attire and rush in!
Step three: be stopped in your tracks by this or that puzzle that is cleverer than you thought, wander through a forest searching for poultry, witness a demonic sacrifice...

It's good fun and the Hero of the day should count his blessings that you're the one guiding him because there's a few hard and complex puzzles. (Heroes aren't all that bright in the noggin, you know).
It's also fantastically long. This is one to sink your teeth into. Clear an hour a day in your schedule for a month to play this. You might get to the end by then.

AoK does show its age: some non-interactive forest-locations all alike, lots of death, some learn by trial-and-death, timed sequences. I didn't mind any of that because: fun!

In the end, it's a great straightforward fantasy romp that had me tied to the screen for some weeks.

A Should-Play!

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The Lost Labyrinth of Lazaitch, by Larry Horsfield
4 of 4 people found the following review helpful:
Strawmen, trolls and unicorns. Oh My!, December 23, 2019*
by Rovarsson (Belgium)

"The Lost Labyrinth of Lazaitch" is a type of game I miss in newer IF. It's an oldschool fantasy text adventure. Period.

No deep metaphors for our pressing modern times, no personal symbolism about overcoming your deepest fear, no soul-searching tale about spiritual enlightenment.

You are Alaric, a Hero. Somewhere to the East is a Magic Book of great importance. Obstacles and enemies are between you and said book. Overcome them and get the Book. Period.

Aaah, good times!

Be sure to bring your brain, because we all know Heroes need all the help they can get in that department, especially with puzzles like in LLL. Not too hard, but enough to get you scratching your head.
This way, they are both funny and engaging, not frustrating. Just remember the 3 IF commandments: Read, Explore, Examine.

Also bring your imagination, because on your way you will see beautiful and horrifying sights. May you be the first to live and tell the world about the troll-bowl or the Red Tower.

Full disclosure: I playtested this game.

* This review was last edited on December 25, 2019
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Aotearoa, by Matt Wigdahl
1 of 1 people found the following review helpful:
I befriended a Dinosaur. His name is Hopper., December 12, 2019*
by Rovarsson (Belgium)

Aotearoa has an extremely cool premise: An excursion to a Maori island where Dinos still live. Two things that are smack-dab in the middle of my interest zone.

Unfortunately, my piping hot enthusiasm soon went to lukewarm appreciation. Yes, it's fun to name your dino-friends. The puzzles are good. The game has a great children's adventure story on an unknown island. The confrontation with the poachers is exciting.
A good game, a nice diversion for an hour or so, but not so memorable.

That being said, a ten-year-old me would have given this game a raving review, replayed it to give the dinos all different names, pulled out the books to look up Maori culture (which the now-me should do too!), and would have had dreams about this adventure for at least a week.

Given the target audience, I think ten-year-old me's opinion has more weight, so I'll push my rating up a star.

Play it with a kid, if one of those is available.

* This review was last edited on March 25, 2025
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Risorgimento Represso, by Michael J. Coyne
5 of 5 people found the following review helpful:
Urbanly Fun Fantastic Romp, December 10, 2019
by Rovarsson (Belgium)
Related reviews: Puzzler, Fantasy

(Well, it actually plays out as much around the city as in it, but I have my reasons...)

First things first: It has a cannon! -Hmm?.. Yes, I'll wait...

Now, Risorgimento Represso is a very good puzzler. Because the main puzzles center around the same theme, completing the first (silly) task before you is one big trial run to prepare you for what's to come. It gets you comfortable with the feel and humorous tone of the game. It also teaches you what details to look for and trains you in the specific puzzle-solving mindset you need for the game.

All the puzzles are well thought-out and in-game logical; on top of that, you might pop an eyeball or two laughing while solving them.

Storywise, Risorgimento makes fantastic use of the Wizard's Apprentice-trope. The whole concept gets the player and the PC on a shared learning curve, facing the same obstacles, and scratching their heads at the same times. I found this really heightened my involvement with my character and with the story.

There's a great build-up of tension, from playful exploration and experimentation to seriously hard thinking about how to save your Master. That's a good learning curve ànd a good immersion curve for you!

So, go shoot that cannon, those of you who haven't done so already; and don't smell the paint thinner, it's bad for you.

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Metamorphoses, by Emily Short
8 of 8 people found the following review helpful:
A dreamlike search for..., December 9, 2019*
by Rovarsson (Belgium)
Related reviews: Puzzler, Fantasy

First off, some tech-stuff: This game is, hands-down, the most deeply implemented piece of Interactive Fiction I have ever played or heard of. Along with that, it also provides an amazing freedom of experimentation. This is no sandbox, this is dune after dune.

The puzzles are,partly because of the aforementioned freedom, not hard. They are sensible and great fun. Choose your own logical approach and try it. Many different solutions will work, and those that don't will not work for a reason. Very rewarding.

The story is very much for the player to fill in. Lady Short gives you the backbone elements of a story of personal growth and inner realization, up to you to interpret it. The many different endings also give you many possible interpretations.

The writing is crisp and clear, giving Metamorphoses that dreamlike quality. The descriptions are detailed enough to be practical, without excess decoration. Exactly because of the sparse descriptions, the imagination has ample room to dream up it's own version of your surroundings.

Maybe the biggest puzzle here is the quest for completeness.A reverse read-the-author's-mind problem. When playing (and replaying) ask yourself, "What has Emily Short NOT thought of?"

Very, very good game.

* This review was last edited on September 9, 2021
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Babel, by Ian Finley
4 of 4 people found the following review helpful:
Classic Second Era., December 8, 2019
by Rovarsson (Belgium)
Related reviews: SF, Horror

Babel. What a game. During my first tentative journeys into IF-land, I stumbled across this deep, dark psychological horrorstory. I recently replayed it and it's still as haunting as it was then.

Do not riff on Babel for using the amnesia-trope. I have seldom seen it used so effectively as a source of suspense in IF. No lazy author here, but a tried and true storytelling technique that takes the reader down into the deep with it. Think Dr. Jeckyl.

Early modern IF that it is, Babel sometimes relies heavily on non-interactive scenes to make sure the player sees the whole story. I don't mind this one bit, I am as much a reader as a player, but I know this bothers some people.

The story is great, albeit not very original in this genre. Well told, well paced. The surroundings are fantastic, I thought. Varied enough to avoid feeling buried in a tunnel, without losing the thrill of the dungeon-feel.

The puzzles are not so hard, as long as you are patient enough to stick to The Adventurers Code: Read! Explore! Examine!

All in all, a true classic of the modern age.

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Earth and Sky, by Paul O'Brian
4 of 4 people found the following review helpful:
Don your supersuit and try it out!, December 7, 2019
by Rovarsson (Belgium)
Related reviews: SF

This is a very short but enjoyable game.

The first part is mostly an introduction to the characters. You talk to your brother via a choice-menu, which gives the author the chance to put a lot of the brother-sister dynamics into the conversations. Downside is the almost mechanical ticking off of options.

In this part you can also experiment to your hearts content with the powersuit you found. Very much fun!

The second part switches quite abruptly to a big boss-fight. Use the skills you've learned to subdue the monster.

That's it. Short, easy, fun. That's all you need sometimes.

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Glowgrass, by Nate Cull
5 of 5 people found the following review helpful:
Nice immersive sci-fi bit., December 6, 2019*
by Rovarsson (Belgium)
Related reviews: SF

One of the first IFs I ever played. I then thought it was fantastic. Upon replay, with many more games to compare it to, it can still hold its own.

Spatially, it's a small game. A house, a garage and a garden (where the eponymous Glowgrass grows. Beautiful image.) The feel of the game is larger though, thanks to a sort of VR-device you find in the house. The heart of the story, the backstory of the people who once lived in the house is to be found there.

Not much puzzlewise, nothing that a curious mind can't handle without hints. (and one small how-do-I-phrase-this-so-the-game-understands puzzle).

Good moving story, well recommended.

* This review was last edited on March 2, 2021
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Sub Rosa, by Joey Jones, Melvin Rangasamy
1 of 1 people found the following review helpful:
Sshh. It's a secret., December 5, 2019*
by Rovarsson (Belgium)

First location: Leathery Cliff. I was hooked.

The concept of the game is intriguing: Political espionage to undermine the position of someone of high societal standing.

You break in to a marvelously described and well-implemented mansion to find evidence that the owner of said house has unacceptable secrets. Some of these secrets are hidden in plain sight, others take quite a bit of examining, searching, and doing rather improbable things.

The puzzles range from "Just X and search and you'll find something" to using inconspicuous objects to unusual ends.

Getting out of the house without compromising your own trustworthiness is as important as getting in in the first place. (And both are hard.)

Very good and rewarding game. Very replayable too, if you left some loose ends the first time (or didn't understand where the loose ends came from.)

* This review was last edited on December 6, 2019
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Suveh Nux, by David Fisher
3 of 3 people found the following review helpful:
Very good, but not my cuppa..., December 5, 2019*
by Rovarsson (Belgium)
Related reviews: Puzzler, Fantasy

When browsing recommended lists and best of lists, Suveh Nux springs up frequently, so I decided to play it.

I can only agree with other reviewers that this is an excellent puzzle-game. Everything works, there's more than one "Aha!"-moment, and there are almost limitless possibilities to experiment, combine stuff and spells and stand in wonder at the results of the latest whim you acted upon.

I loved the brain excercise of solving the logic/language puzzle. The game is a great cerebral A-implies-B problemsolving excercise, with a very big sandbox.

Personally, I like a bit more involvement, the feeling that there's something bigger at stake, but that's just me.

* This review was last edited on December 6, 2019
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