I liked how it's heavy on deduction skills and how it just cuts to the chase with the narrative. Short and sweet; totally my cup of tea. I find the deduction stage somewhat unique in that you first get to choose options from dropdown menus, and then if you've got it all correct, submit a written report of the details of what you thought happened, which allows you to then compare your report with the truth of the matter. The truth of the mystery made a lot of sense with the clues hidden in the narrative. Hope to see more of such works!
Looked promising till I got hopelessly stuck (Spoiler - click to show)after shooting a figure that keeps reappearing.. A walkthrough or a hint system would have been great. Spotted a few typographical errors. Some of the exits don't quite make sense - I could go "out" but not use cardinal directions to exit a location.
Another gem found. Appreciated the depth of exploration for a one-hour game, the beautiful pixelated old-school graphics(!), and the ease of gameplay (well I liked that you don't need a walkthrough for this; the in-game hint system was simple but sufficient to point you in the right direction when you need one. The difficulty was just right and that was a significant part of the fun). Was stuck at the very last part in (Spoiler - click to show) catching the main criminal but managed to figure it out eventually after a few failed attempts. Minor glitch encountered where (Spoiler - click to show) the turtle reappeared and I could take the turtle even though I had already done so, after revisiting the fountain the second time. (Spoiler - click to show)Wasn't quite sure what the microphone on the box in the villa was about though, and didn't manage to find the other puzzle piece for the mosaic wall either, but one could still complete the mission without these.