Reviews by MathBrush

View this member's profile

Show ratings only | both reviews and ratings
View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
Previous | 3681–3687 of 3687 | Show All


creak, creak, by chandler groover
5 of 5 people found the following review helpful:
Excellent microgame, April 15, 2015*
Related reviews: less than 15 minutes

I learned that this is an entry for a micro-writing contest, where all entries must be 300 words or less. Given that my only issue was the length, I am giving this five stars for the format that it is intended for.

**Original review**
This is not so much a game as it is a way of presenting a short, scary story. It is very-well crafted while it lasts, but there are only one or two real choices in the game, and they don't make a large difference.

I want to be clear that the game is exceptionally well developed and put together--but I expect that most people playing interactive fiction are looking for something much longer than this.

* This review was last edited on May 11, 2015
You can log in to rate this review, mute this user, or add a comment.

Endless, Nameless, by Adam Cadre
4 of 4 people found the following review helpful:
Fun take on the play-die-repeat idea with great hint system, April 7, 2015*
Related reviews: 2-10 hours

There are at least three camps in the IF world: those who hate using hints; those who rely strongly on walkthroughs; and (the largest group) those who like to play as long as possible without getting hints, and then use just enough to get them through.

This game appeals to all three groups; on one hand, the game world is fairly open and completely forgiving, allowing explorers to try other areas when they are stuck on a given puzzle.

On the other hand, the hint system is embodied in a large group of NPCs with fun personalities. Even better, some of the hints are wrong, as the NPCs have imperfect knowledge of the world.

The gameplay is most similar to Heroes, with a magic system and a lot of find-item-use-item puzzles.

The one annoying part was having to repeat the same basic commands over and over again. The "record" command is very helpful, although I won without it.

Unlike many similar games, the endgame was very rewarding.

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.

Jigsaw, by Graham Nelson
2 of 3 people found the following review helpful:
Too difficult for most without a walkthrough, little to do when you get stuck., April 5, 2015*
Related reviews: more than 10 hours

This is a game with a huge world. The writing is excellent, with interesting historic tidbits and a fun NPC.

However, the game is full of hard puzzles that leave little room to do anything elseif you are stuck. Unlike other games with huge worlds (Zork, Curses, etc.), this game is pretty linear.

Another issue is that many of the puzzles are simply unfair. As other reviewers noted, you are required to look in places you are never told you can look. I got stuck for hours at a time two or three times, and each time was due to an invisible exit I didn't know I could use.

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.

Robin & Orchid, by Ryan Veeder and Emily Boegheim
3 of 3 people found the following review helpful:
The help system is the most enjoyable part of this entertaining game., April 5, 2015
Related reviews: about 2 hours

This game follows a small group of young adults as they investigate mysterious occurences for the school newspaper.

The hint system is supplied in the form of notes, assembled by a young man on behalf of the female narratot. I STRONGLY recommend reading as many of the hints as possible, as they pai t a fascinating picture of the young man, the narrator, and their environment.

There is a second, subtle hint system that soon becomes apparent to anyone getting stuck in the game.

I would recommend this to newcomers based on the two help systems and for experienced IF players based on the rich storyline (including the hidden scene detailed in the Author's notes).

You can log in to rate this review, mute this user, or add a comment.

Praser 5, by Andrew Plotkin
3 of 3 people found the following review helpful:
Insanely, unfairly difficult; but fun, April 5, 2015
Related reviews: 2-10 hours

By far the hardest interactive fiction I have ever played. It is just a series of puzzles, represented by characters. Puzzles include Euclidean geometry, wordplay (similar to cryptic crosswords), and a maze.

Some of the puzzles are bewilderingly difficult (such as the name of the Mark of Water). I don't think that it was ever intended to be solved without cheating. Using a decompiler gave a few answers that I could not otherwise get.

This is a pure mental-exercise game with no plot. I've brought up some of the puzzles on Stackexchange and Reddit, and it provoked some good discussion, so this is a good game to mine for interesting puzzles.

You can log in to rate this review, mute this user, or add a comment.

Anchorhead, by Michael Gentry
8 of 12 people found the following review helpful:
One of the best text adventures of all time, even better in Steam version., April 5, 2015*
Related reviews: 2-10 hours

Review for Steam Edition:

Anchorhead is a masterpiece of interactive fiction. In this well-illustrated Lovecraftian game, you have to piece together the history of your husband's family as you move to a new town with a dark history.

This edition fixes a lot of the worst puzzles from the first edition, especially the very difficult mill section. It adds some new puzzles, too, some of which I found quite difficult (such as the dinghy), and others less so (the new opening sequence).

The illustrations are very well done, and go a long way to making this worth the purchase price. I love this game, and I'm glad to see it in such good form. I also appreciated the change in the orderly's magazine, which made me laugh. Some of the older texts in the game contain echoes of Lovecraft's racism, and they seem to be written new for the game, not old texts quoted, so I thought I'd mention that.

Earlier Review:

Anchorhead can completely draw you into its world. The writing and atmosphere are classic Lovecraftian horror, beginning as merely dismal and developing slowly into madness. Early scenes take on far different meanings on a second playthrough.

That said, this is a very hard game. I'm not sure how anyone could solve the (Spoiler - click to show)telescope lens puzzle on their own.

However, the depth of the game and the quality of the writing is such that it is still enjoyable even if you have to resort to hints from time to time. Many of the best moments are also the easiest puzzles.

* This review was last edited on July 6, 2019
You can log in to rate this review, mute this user, or add a comment.

Curses, by Graham Nelson
5 of 5 people found the following review helpful:
The quintessential interactive fiction game, April 5, 2015
Related reviews: more than 10 hours

Curses is the first game I think of when I think of interactive fiction, together with Anchorhead. Sprawling, light-hearted, with a compelling backstory and cast of supporting characters.

For me, the beauty of the game is in the development of the plot, with a continually increasing sense of wonder. Another wonderful aspect is the open sandbox feel; this is a very non-linear game.

Although the game is very difficult (I've played through it three times, and had to resort to a walkthrough every time), there are so many puzzles that you will still solve quite a few on your own. Many puzzles have multiple solutions, or can be bypassed completely.

*Amusing things: There are three characters that have interesting reactions to all ten of the (Spoiler - click to show)rods. Those characters are (Spoiler - click to show)yourself, the knight, and Austin.

You can log in to rate this review, mute this user, or add a comment.


Previous | 3681–3687 of 3687 | Show All