Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Railways of Love, by Provodnik Games
2 of 2 people found the following review helpful:
A complex many-variable bilingual game about love, November 17, 2018
Related reviews: 15-30 minutes

This game was featured in IFComp 2018. It has a beautiful custom interface featuring pixel-art animations, and includes sound.

Basically, love goes wrong on a train. The sequence of events just interrupts everything.

But, you have a chance to go back and change that sequence!

This is a wonderful premise. By going back and changing the order of things, you can unlock 7 preliminary endings and then a final ending.

However, I found the choices opaque. Instead of being able to strategize, it came down to more or less random guessing. There are some hints in the text (changing options, for one thing), but even with the walkthrough, I never reached the final ending on my own. I saw what it said, though, and I thought it was beautiful.

Because I struggled with the interactivity, I didn't receive the full emotional impact of the game. Other than that, I enjoyed it.

Edit: With help from the forums, I finished this, and I loved the ending.

Where I got stuck was (Spoiler - click to show)Forgetting to confess for the 'love' ending.

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Bullhockey!, by B F Lindsay
3 of 3 people found the following review helpful:
A big, densely described puzzle game about a girlfriend's revenge, November 17, 2018
Related reviews: 2-10 hours

This IFComp 2018 parser game is big and pretty tough.

I beta tested this game. You play as a person whose girlfriend has supposedly left them, trashing the house and hiding your clothes all over the town.

This is, I think, the author's first publicly released game, and a big one. It's clear while playing it that the author got better and better at programming and writing as it goes along. Thus, the first area is the sketchiest/most obtuse, while the later areas are an improvement. I recommend perhaps consulting the walkthrough until you leave the house, to get a feel for the game, then going wild.

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Polish the Glass, by Keltie Wright
1 of 1 people found the following review helpful:
Dynamic fiction about the perils of obsession and family secrets, November 17, 2018
Related reviews: 15-30 minutes

This was an IFComp game that I liked quite a bit more than, it seems, many of the other IFComp reviewers did.

This is almost purely dynamic fiction, a style of interactive fiction where you mostly read a linear narrative, with different special effects adding to the atmosphere and some scattered choices. "My Father's Long Long Legs" is a classic example of the genre.

This story is about a woman whose mother tended a bar and was obsessed with 'polishing the glass'. It's a story about growing up in a broken household, coming to grips with our parents' problems, and the spiral of obsession and addiction.

There's probably a metaphor here, but it's abstract enough not to be clear on what the metaphor is, which makes this game much more effective for me.

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Cannery Vale, by Hanon Ondricek (as Keanhid Connor)
6 of 6 people found the following review helpful:
An amazing Stephen King-like twisted self-referential tale, November 17, 2018
Related reviews: 2-10 hours

I played this game early on in the competition. It was late at night, and I was listening to sad music on my phone.

This was the perfect game. A strange tale about a writer trying to get past writer's block (self-referential art has always impressed me), taking place both in the real world and in the author's book (I love dual world games), with both text entry and choice, this game absolutely impressed me.

I have to warn that the game is extremely explicit, and I played almost entirely on the least explicit level.

The game constantly pulled out surprises, and is big enough to feel like a real, living world. Just like in the real writing process, scenes and characters are written and rewritten, in and out of the game. Decisions are reversible. There's even an inventory and an economy!

I think some people might have bounced off of this because of length, but now that the competition is over, this is one I strongly recommend. This is going on my all-time top 10 list, was my favorite IFComp game, and is definitely getting my vote for XYZZY Best Game!

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Border Reivers, by Vivienne Dunstan
3 of 3 people found the following review helpful:
A murder mystery set in Old Scotland, November 16, 2018
Related reviews: about 1 hour

I helped to beta test this game.

This is a fairly big conversational game set in medieval Scotland. The player must converse with over a dozen characters to figure out who is planning a murder.

The ambitious game design makes this feel epic, and it's exciting to get tangled up in the web of deceit. However, the large number of characters and the many topics makes for a combinatorial explosion, and it becomes easy to get lost in a forest of information.

The author has an Introcomp game that is also set in medieval times that is worth checking out.

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The Addicott Manor, by Intudia
1 of 1 people found the following review helpful:
A classic CYOA-style online game book about a haunted mansion, November 16, 2018
Related reviews: about 1 hour

This IFComp 2018 game features a professional thief protagonist who is exploring an old, haunted mansion with the intent of finding treasure.

The style is unique to the company, Intudia, with numerical choices listed in the text and buttons with numbers on them lined up below.

The game itself has an intricate backstory, with the mansion having many levels and many ghosts and villains.

There are numerous problems, however. The text is overly long at times, with scattered grammatical errors (like 'to' instead of 'too). The numbers on the bottom are often in a strange pattern with one number far to the side of the others. Instead of tracking state, it seems as if the game relies on you to remember what actions you took in the past.

Still, the story is compelling, and a fun read for fans of horror.

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Abbess Otilia's Life and Death, by Arno von Borries (as A.B.)
1 of 1 people found the following review helpful:
A gorgeously illustrated medieval-looking cybertext game about an abbess, November 16, 2018
Related reviews: 15-30 minutes

This game is lavish, with a medieval-looking font and scattered illustrations and capitals.

Presented like a book, interactivity is done by either turning the page or by selecting between binary choices.

There are quite a few paths in this game that you can take, and I found it overall impressive. My 3 stars is because I didn't feel an emotional involvement in the game, being put more at a distance by the elaborate presentation. I also didn't feel an inclination to play again, due to the energy required in poring through the text.

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Birmingham IV, by Peter Emery
3 of 3 people found the following review helpful:
A time capsule from the 80's. A sprawling, difficult fantasy game., November 16, 2018
Related reviews: 2-10 hours

This game was created over a period of 30 years, using a variety of design systems.

You play a natural philosopher in medieval times, nicknamed Phil. There are a ton of puzzles and a magic system.

However, this game could use some thorough beta testing by six or more people familiar with modern IF conventions. Directions are omitted from room descriptions, puzzles are undervalued, and there's an inventory limit which doesn't really seem to do much in-game.

For people who enjoy struggling with the parser in old school games (I'm in that group, and intend to play this one again!)

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Awake, by Soham Sevak
3 of 3 people found the following review helpful:
Part 1 of an AI sci-fi story, November 16, 2018
Related reviews: less than 15 minutes

This is a short, incomplete science fiction story.

This game has excellent worldbuilding, you can really get a feeling for the kind of place that you're in. It's a high-tech sci-fi scenario.

However, it feels more like a good first effort than anything else. Formatting is kind of off, with no spaces between paragraphs. The clinical tone isn't quite nailed, with first names being used for researchers (like Dr. Sarah and so on).

I believe a further game by this author, with practice and polish, will turn out great.

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Ailihphilia, by Andrew Schultz (as N. Y. Llewellyn)
5 of 5 people found the following review helpful:
Great for wordplay fans, November 16, 2018
Related reviews: about 2 hours

I read a review once saying that Counterfeit Monkey had killed off the wordplay genre because you couldn't get any better than that.

I think that's silly; that's like saying that Jimi Hendrix killed the guitar solo or Betty Crocker killed the recipe. When there's something good out there, you want more of it, and this game delivers.

Many of Schultz's games involve puzzles too hard to compute on your own (Ugly Oafs come to mind). The best games, like Threediopolis or Shuffling Around, give you just enough freedom and hints that you can figure it out on your own.

This game is palindrome-based. The palindromes are mostly spread into the background, although there are a bunch of puzzle solutions that require a puzzle-based answer. The dedicated wordplay fan will love this game, and casual fans will as well.

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