Ratings and Reviews by Tracy Poff

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View this member's reviews by tag: ChickenComp IF Competition 1995 IF Competition 2000 IF Competition 2007 IF Competition 2014 IF Competition 2016 Shufflecomp 2014 SmoochieComp Speed-IF 7 Speed-IF 8 Spring Thing 2014 XYZZY Awards 1997 Xyzzy Awards 2001
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What-IF?, by David Ledgard
5 of 6 people found the following review helpful:
Not a game, October 19, 2007
by Tracy Poff (Hamlin, West Virginia, United States)
Related reviews: IF Competition 2000

"What-IF?" isn't a game at all. It's simply a menu-driven collection of essays. I didn't find the essays particularly interesting, either, so this game has no saving grace, as far as I am concerned. This 'game' is just a waste of time; I'd recommend avoiding it.

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The Spy Who Always Wears Gloves Now, by David Cornelson
Tracy Poff's Rating:

Annoyotron, by Ben Parrish
5 of 5 people found the following review helpful:
Not even annoying, October 19, 2007
by Tracy Poff (Hamlin, West Virginia, United States)

Although the game apparently attempts to be annoying, it falls short even of that. I suppose that it might be annoying if I were simultaneously very persistent and unaware of the ability to put multiple commands on a line or use my up arrow, together with expecting the game to be serious, but those circumstances, and especially the last, given that the game's name is "Annoyotron", are vanishingly unlikely to come about.

I imagine that it's possible to make a game that is annoying and worth playing, but this is neither.

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Ad Verbum, by Nick Montfort
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Bliss, by Cameron Wilkin
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At Wit's End, by Mike Sousa
5 of 5 people found the following review helpful:
Fun, although not without flaws, October 19, 2007
by Tracy Poff (Hamlin, West Virginia, United States)
Related reviews: IF Competition 2000

In AWE, you are Jake Garrett, who plays center field for the Boston Red Sox. When the game opens, you are up to bat, and--of course--the game rides on your success. The first puzzle is fairly well hinted, I thought. If you fail to get it the first time, you do get a second chance, which is nice--and even losing is interesting: the message is "You have failed to be a hero"; very nice. Another interesting thing that I didn't notice until a couple of scenes in is that replacing the usual score display in the upper right corner is an emotion display, which changes as does your situation, and dependent on your solution of the puzzles.

The game did a good job of pacing and keeping the player motivated through the first few puzzles, and they were easy enough to solve without needing to load saves--sometimes, perhaps a little too easy, but only a little. As well, the writing was reasonably good and the story sufficiently engaging to keep me interested.

However, it wasn't without flaws. In the middle of the game (and the game is short--easily solved in a half hour if you don't get side-tracked) there wasn't quite enough hinting, I felt, to indicate which part of the puzzle I ought to be approaching next, so the game felt rather slow as I stumbled around trying to figure out just what should be done. As well, there was a puzzle whose solution was to eat; it was noted earlier that you are diabetic, and there are messages insisting that you are hungry and need to eat, but the food is just right there in the refrigerator, so it felt like nothing but a distraction.

But those are minor problems; removing the eating puzzle and tightening up the mid-game a bit would be easy and would answer most of my complaints. Unfortunately, there were several unintended random features that made the game annoying. A couple of items just kept disappearing from my inventory for no clear reason, which was frustrating. Also, after completing the game, I checked the walkthrough to see what the optimal ending was; but there was another bug that caused the optimal ending to be impossible to achieve unless you worked around it--I had to examine a person twice after completing the final puzzle, or the game proceeded as though I hadn't completed it.

(This review refers to the original competition entry. The bugs mentioned may have been fixed in the later version, but I have not checked.)

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Voices, by Aris Katsaris
7 of 9 people found the following review helpful:
Voices is perhaps too brief, October 19, 2007*
by Tracy Poff (Hamlin, West Virginia, United States)

There aren't any puzzles, and there's not really much chance to change anything that happens. You may choose whether to speak to Pierre in the first scene, although this doesn't affect the story. Between scenes, the game switches to a conversation between various parties (God, the devil, St. Michael, Pierre), and your choices affect the outcome or the game. The scenes themselves are totally scripted--you continue talking or waiting until the scene is over, and then move to the intermission and thence to the next scene, until the game ends.

This lack of choice in how the game plays out might have been annoying in some games, but in this game it is not just fitting but necessary; as I understood it, the point of the game was that the characters had no choice: their action or inaction was beyond their control. I think this worked quite well.

So: three scenes, three conversations, and then the ending. It's short enough that you can easily play it through several times to see all the endings, although they differ little.

The question, then: is it a good game? Perhaps. It's amusing, anyway, and short enough that it's no great loss if you don't like it. It's worth a try.

* This review was last edited on October 21, 2007
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Spider and Web, by Andrew Plotkin
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