"What-IF?" isn't a game at all. It's simply a menu-driven collection of essays. I didn't find the essays particularly interesting, either, so this game has no saving grace, as far as I am concerned. This 'game' is just a waste of time; I'd recommend avoiding it.
Although the game apparently attempts to be annoying, it falls short even of that. I suppose that it might be annoying if I were simultaneously very persistent and unaware of the ability to put multiple commands on a line or use my up arrow, together with expecting the game to be serious, but those circumstances, and especially the last, given that the game's name is "Annoyotron", are vanishingly unlikely to come about.
I imagine that it's possible to make a game that is annoying and worth playing, but this is neither.
In AWE, you are Jake Garrett, who plays center field for the Boston Red Sox. When the game opens, you are up to bat, and--of course--the game rides on your success. The first puzzle is fairly well hinted, I thought. If you fail to get it the first time, you do get a second chance, which is nice--and even losing is interesting: the message is "You have failed to be a hero"; very nice. Another interesting thing that I didn't notice until a couple of scenes in is that replacing the usual score display in the upper right corner is an emotion display, which changes as does your situation, and dependent on your solution of the puzzles.
The game did a good job of pacing and keeping the player motivated through the first few puzzles, and they were easy enough to solve without needing to load saves--sometimes, perhaps a little too easy, but only a little. As well, the writing was reasonably good and the story sufficiently engaging to keep me interested.
However, it wasn't without flaws. In the middle of the game (and the game is short--easily solved in a half hour if you don't get side-tracked) there wasn't quite enough hinting, I felt, to indicate which part of the puzzle I ought to be approaching next, so the game felt rather slow as I stumbled around trying to figure out just what should be done. As well, there was a puzzle whose solution was to eat; it was noted earlier that you are diabetic, and there are messages insisting that you are hungry and need to eat, but the food is just right there in the refrigerator, so it felt like nothing but a distraction.
But those are minor problems; removing the eating puzzle and tightening up the mid-game a bit would be easy and would answer most of my complaints. Unfortunately, there were several unintended random features that made the game annoying. A couple of items just kept disappearing from my inventory for no clear reason, which was frustrating. Also, after completing the game, I checked the walkthrough to see what the optimal ending was; but there was another bug that caused the optimal ending to be impossible to achieve unless you worked around it--I had to examine a person twice after completing the final puzzle, or the game proceeded as though I hadn't completed it.
(This review refers to the original competition entry. The bugs mentioned may have been fixed in the later version, but I have not checked.)