Reviews by Tracy Poff
IF Competition 2014View this member's profile
View this member's reviews by tag: ChickenComp IF Competition 1995 IF Competition 2000 IF Competition 2007 IF Competition 2014 IF Competition 2016 Shufflecomp 2014 SmoochieComp Speed-IF 7 Speed-IF 8 Spring Thing 2014 XYZZY Awards 1997 Xyzzy Awards 2001
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Sadly, this game is one I couldn't finish. The author indicates that this game has been made easier to comply with the comp rules (the two-hour rule, I suppose), but I sincerely doubt that anyone will finish the game, because the walkthrough is a bit over 700 commands long. To complete the game you'd need to execute one (correct!) command every ten seconds. Judging by the walkthrough, in 48 minutes I got through about a sixth of the game.
If the game were only too long, I would have continued to play for the full two hours games are allotted. Unfortunately, the game has three crippling flaws: first, it is tedious; second, it is unfriendly (more on this later); third, it is buggy.
The tedium is, I presume, intentional: it's intended to reflect the tedium of war. To that end, the game involves plenty of actions that are boring, repetitive, or both. The walkthrough contains (from about 700 turns) 57 turns of waiting, 19 turns of sleeping, and 16 turns of 'again', which are mostly sleeping or waiting. When you are acting, you are often doing something like drop pants / crap in trench / pull up pants.
The unfriendliness is the main reason I gave up. Any little thing you do that isn't according to script will generally end the game. Leave the latrine without using it? "You didn't take your shite! GAME OVER MATEY!". Walk onto the battlefield without cleaning your rifle? "You didn't clean your rifle! GAME OVER MATEY!". Try to take the supplies you're after, rather than asking for them? "GAME OVER MATEY!".
It's not generally obvious what you're meant to do until you've already failed. How was I to know I had to clean the rifle? Its description didn't mention anything. For that matter, how was I to know I had to attach the bayonet myself? The game over message tells me that "Your rifle is missing a critical part.", but attempting to examine it again gives me "You've already examined the rifle.". The game won't let you examine anything twice, or talk to anyone twice. If you don't have a transcript, you'd better have remembered the names of the members of your platoon--you won't be seeing them again!
It's not always obvious how to accomplish things, either. When you're sent for supplies, trying to simply take them from the supply party gets you killed, but talk to party gives "You can't talk to the supply party." In fact, you must ask party for supplies. But talk to grant worked, earlier. The requirements are inconsistent. Once, when talking to Grant, you must salute (or game over!), but later, saluting isn't necessary.
Finally, the game is buggy. If you talk to Grant in the Main Trench before going out on the recon mission, he gives the speech that he gave earlier about you needing to go pick up supplies. Waiting repeatedly will repeatedly give the text about Grant arriving. Sometimes waiting will just do nothing with no message at all. And it's not strictly a bug, but take all should not open up every container and fill my inventory with several screens worth of cigarettes and grenades and things. It should just pick up the items I dropped. Very irritating!
All that said, the game does have its good points. The author indicates that it's intended to be fairly realistic, based on his over 40 years of study, and there are plenty of interesting details. There are some detailed descriptions of certain items, and the language and situation are (apparently--the first World War is not my forte) also intended to be realistic. For my part, I'd enjoy it more simply exploring the environment than having the game nag at me about every minor detail (and the author promises that "When it goes up on the archive, it will be much harder with Release 2." Not necessary!).
Hill 160 has potential, but I won't be returning to the current release.
Play time: 48 minutes.
ONS is a short comedy game with one puzzle sequence. I spent about 35 minutes prodding everything in the game before I finished, but I imagine 10 minutes would more than suffice, if you just proceed toward the goal--and particularly if you aren't using the rather slow web-based interpreter.
I appreciate the customized responses to trying to take various objects, and the randomly chosen sections of text (e.g. when knocking on Mara's door) are a nice touch. The ending, though not entirely unexpected, is a good enough payoff for the few minutes the game takes to complete.
On the other hand, you don't have any real options--either you proceed linearly through the story, or you don't proceed at all. I wanted to try tricking the dude into saying his name. To break down in tears to avoid the situation. To call him Rumpelstiltskin, if his name is so important. Anything to have some choice--but I had none. More mundanely, there are few objects implemented, and no real, interactive NPCs. The parser is a little obtuse, too: you've got to knock door or use bottle on floor, which aren't exactly the first commands that came to mind.
Overall, an average-quality game, which would probably be more at home in the first ifcomp than the twentieth.
Post-review pre-posting note: Okay, I think this review needs an addendum. Other reviewers seem to be unanimous in despising this game. It was my assumption throughout the game that it was a work of parody--the several-inches deep layer of grease on the kitchen floor not a greater exaggeration than the PC's absurd internal monologue. Surely the game is so stupid exactly because it's undermining its nominal position. Of course, while writing the review, I was under the impression that the author was a woman (Wrong! Giannis is a Greek name which is the masculine form Gianna. The more you know.), and that therefore the PC must be a parody of the ridiculous caricatures of women we see in games and other media (maybe not?).
It's against my policy to change my judgment after reading other reviews, so I'll let this review stand as-is. I'd rather be too generous in my assumptions about other people than too harsh. In retrospect, though, if you take seriously the bits that I assumed to be failed comedy, then the game really does become rather unpalatable... so take this review with a grain of salt.
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