A convoluted hypertext geeky fantasy story about nothing. In it, interaction is all about clicking links and inputing a not so much smartass code into an annoying numpad by clicking repeatidly on the numbers. I get to the end of it and learn nothing of a plot or motives, it's all hazy and undescript.
Seriously, these web tools are creating monsters in some weird ego trips. perhaps if I was on crack I'd see the beauty and genius in it...
Summing up: I don't really believe CYOA and hypertext belong to "interactive" fiction. They are about as interactive as reading any book out of order. And this particular "book" has no story to speak of. Perhaps (barely) interactive (bad) poetry, if such...
bye
What is this thing even doing here? The only interaction is clicking next until the end of this short linear narrative about a couple having, huh, sex?
at least the naked 8bit-like graphics look funny
Not much of a review, just a few thoughts about it.
This time around zarf tried a more "normal" pseudonym, but I believe his writing style and ingenious mastery of the form are good hints at the real author.
You end up trying a few arbitrary actions, even though they are mostly solidly logic and fair. Pretty much all actions provide sensible responses (my favorite being trying to (Spoiler - click to show)burn the books).
I like how the theme of the game ("metasemanticity") is a meta-interpretation for IF itself and the PC likely to represent zarf rushing to build this world against the deadline of the JayIsGames competition. Clever. :)
All around, a very satisfying entry. I didn't play many of them because some by n00bs were pretty lame...
And a very good one at that. Then again, not everyone gets jokes...
BTW, the author is now listed as Anonymous. But I remember very well it was by Adam Cadre.
What is disconcerting about this game is that it makes no effort whatsoever to provide any coherence to the narrative: it flows like regurgitated text completely oblivious to what came before and the ending is abrupt and as non-sense as the rest.
This puzzleless game is very short, it was entered in the JayIsGames IF Escape competition. It is all about tinkering with some of the things described until the next scene comes up. One particular tinkering is non-obvious and, *MINOR SPOILER AHEAD!*, involves the player wanting to know more about herself.
I hope the author takes this as constructive criticism and provides a far better experience the next time.