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About the StoryIt's about weaving, stories, hacking, magic & gender. Game Details |
| Average Rating: ![]() Number of Reviews: 1 Write a review |
I'm really into this game. It's short (maybe ~5 minutes to completion), and succeeds at story-telling and mood-setting with a minimum of words, and has interesting use of interactivity.
In summary, the story takes place within a confined "two pace" room, where the cybernetically augmented protagonist is trapped and forced to do sentiment analysis for customer support or something like that. The story is about trying to break free, about connecting to others in the same place to find an escape from the confines of this world. I feel like the influence from howling dogs is palpable.
The story is very short, with a lot of repeated segments that change upon re-viewing; it's necessary to go through a lot of links multiple times. I actually enjoy the repetition because it gives a game-like structure to the story I guess? And like, the whole representation of being trapped. All of the individual segments were evocative and well-written, worldbuilding without worldbuilding. Even the sentiment-analysis "minigame" was somehow kind of fun.
A Dark Room, by Michael Townsend
Average member rating: (35 ratings)
A Dark Room is a famous text-based indie game made by doublespeakgames, which was inspired by Candy Box, but it's much grimmer in tone, with a stronger plot and a more roguelike-like focus on survival. And it received a number of awards...
Compassionate Simulation, by Rachel Swirsky, P H Lee, Aster Fialla Average member rating: ![]() —our company mission to provide grieving families with accurate, compassionate simulations of their deceased loved ones— You! Winnifred Meyer. Remember? You are Winnifred Meyer, and you died at age twenty-six in a car accident. |
Seedship, by John Ayliff Average member rating: ![]() An AI ship full of frozen colonists must find the best planet to be the new home of the human race. |