The first one the randomizer gave me is actually one I tested: a short (5-minute) parser game about dealing with the eponymous Zombie Eye in a dimly-lit London Underground station. The pixel-art graphics are very fitting, and I’m not sure if this is the default look for Adventuron games or a stylistic choice by the author, but the bright colors and monospace font give it a retro look that I really liked. I was told during testing that the game restarting every time it ends is a standard part of Adventuron too, but this game made it part of the story, and I always love it when games make use of features of the medium like that.
Without spoiling anything, I liked the plot, and liked how it tied in to the puzzles. This is a very short game, but in that space it tells the story it wants to tell, and the implementation is solid. I did run into a few guess-the-verb difficulties, but the author provided a verb list and a walkthrough for exactly that purpose.
I do have two main criticisms. First is that it’s a bit too short; I would have liked a bit more puzzling before the final reveal, but I’m also not sure how I would have worked that into the story. Second, given how few puzzles there are, a more detailed implementation of those puzzles would have been nice, with more responses to incorrect approaches. But all in all this is just what I’m looking for in a Petite Mort game: short, sweet, and spooky.
The idea behind this game is an interesting one: break into a secure system using a simulation of an actual Unix shell, with a time limit. But the actual implementation fell short.
The faux terminal has no scrollback, which is irritating, and the line editing is brittle: I managed to make it so I couldn't type at one point and had to refresh the page. The shell commands are inconsistently defined. `rm` doesn't work on anything except what you're supposed to delete; attempting to delete other files says they're "not found". Directories say they're full even after deleting all of their contents. In a longer game, little errors like this would be forgivable, but this game is so short that they really detract from the experience.
That said, the actual puzzle in this game is a nice bit of fun, and the aesthetic is good. With a bit more polishing this would make a good minicomp entry.