Ratings and Reviews by Draconis

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Cell 174, by Milo van Mesdag

3 of 3 people found the following review helpful:
Taking "psychological horror" literally, November 21, 2022
by Draconis
Related reviews: Ectocomp 2022

A choice-based piece, written in Ink, based around a conversation between a psychologist and a patient (set in I think the USSR?). I say “piece” instead of “game” because the focus was very much on the story and the writing rather than the playing. There are choices to make, but with the feeling of not very much choice to them—both because you’re constrained by your role, and because your patient often doesn’t really care what you have to say.

That writing, then, is excellent. The patient’s descriptions got a visceral reaction in some places and the twist at the end was very effective—if there were indications of it earlier, I certainly didn’t notice them. It read like a very solid short story, interactive or not. The first time through I thought my choices didn’t really matter and any other sequence of choices would have led to the same ending; then I went through again and it finished differently. (Now if only I could choose not to bring up Oksana…)

My biggest issue with it is typographical. It’s a weird thing to criticize in a Petite Mort game, but the whole story is told through this conversation, and I was sometimes confused about who was talking and what was dialogue versus action. Quotation marks were sometimes there and sometimes not: “let the silence sit” was (as far as I can tell) an action for my character to take, and please, carry on was a line for my character to say. Some sort of indication of who each line belonged to would help.

Overall, though, the writing is very solid, way more so than I expected in a four-hour game. Whatever the typography may be, I’d have to recommend it on that point alone. And even if this brand of psychological horror isn’t my usual jam, the way I reacted to the writing shows that it’s succeeding at what it’s trying to do. Very well done.

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Zombie Eye, by Dee Cooke

2 of 2 people found the following review helpful:
Short, sweet, and spooky, November 21, 2022
by Draconis
Related reviews: Ectocomp 2022

The first one the randomizer gave me is actually one I tested: a short (5-minute) parser game about dealing with the eponymous Zombie Eye in a dimly-lit London Underground station. The pixel-art graphics are very fitting, and I’m not sure if this is the default look for Adventuron games or a stylistic choice by the author, but the bright colors and monospace font give it a retro look that I really liked. I was told during testing that the game restarting every time it ends is a standard part of Adventuron too, but this game made it part of the story, and I always love it when games make use of features of the medium like that.

Without spoiling anything, I liked the plot, and liked how it tied in to the puzzles. This is a very short game, but in that space it tells the story it wants to tell, and the implementation is solid. I did run into a few guess-the-verb difficulties, but the author provided a verb list and a walkthrough for exactly that purpose.

I do have two main criticisms. First is that it’s a bit too short; I would have liked a bit more puzzling before the final reveal, but I’m also not sure how I would have worked that into the story. Second, given how few puzzles there are, a more detailed implementation of those puzzles would have been nice, with more responses to incorrect approaches. But all in all this is just what I’m looking for in a Petite Mort game: short, sweet, and spooky.

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Goose, Egg, Badger, by Brian Rapp
Draconis's Rating:

Hacked Mechanics, by timsamoff

4 of 4 people found the following review helpful:
Good concept, but implementation lacking, March 15, 2018

The idea behind this game is an interesting one: break into a secure system using a simulation of an actual Unix shell, with a time limit. But the actual implementation fell short.

The faux terminal has no scrollback, which is irritating, and the line editing is brittle: I managed to make it so I couldn't type at one point and had to refresh the page. The shell commands are inconsistently defined. `rm` doesn't work on anything except what you're supposed to delete; attempting to delete other files says they're "not found". Directories say they're full even after deleting all of their contents. In a longer game, little errors like this would be forgivable, but this game is so short that they really detract from the experience.

That said, the actual puzzle in this game is a nice bit of fun, and the aesthetic is good. With a bit more polishing this would make a good minicomp entry.

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