The opening of this short Twine sounds a little bit like a children’s picture book, except the first important word is “violence”.
You are a harvest mouse, and your task is to get through the night, find something to eat and drink without attracting predators, and then find somewhere to curl up and sleep for the day.
The mouse and its environment are described beautifully, but it is a vulnerable creature in a dangerous world: there are various other creatures, mostly hostile, threatening you. Most of the endings I found led to (Spoiler - click to show)being eaten by another animal or squashed by a car. On at least one occasion I ended by (Spoiler - click to show)finding a safe place to sleep for the day. But even then the mouse will have to do the same again tomorrow, and the next day, and the next.
It’s a very short little game, but very effective: I think I did get an insight into the constant fear of what it is like to be a harvest mouse.
This is a brief game written for a jam on the theme of "Environment". It's necessarily compact, but it makes its point very effectively.
Set in the worryingly near future, this game asks you where you would move if the rising ocean levels stopped you from living where you do. The city? The forest? Antarctica? Every possibility is blocked off, because there is nowhere that humans haven't ruined.
It's a short game, so you can explore every futile option very quickly; they all seem to end in the same place.
There's a nicely ironic tone to the piece: every animal you encounter regards you with disdain.