Ratings and Reviews by Wynter

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View this member's reviews by tag: Branching narrative Choice-based fiction Choice-based puzzles Long parser games Multimedia Parser puzzles
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Babyface, by Mark Sample
2 of 2 people found the following review helpful:
Atmospheric multimedia fiction, March 28, 2021
by Wynter (London, UK)
Related reviews: Multimedia

In this Twine short story, a great sense of atmosphere and suspense is created, not just by the use of images and sound, excellent as those are, but by thoughtful use of links: links that change text when you click on them, links that trigger a time delay, and changes of layout. I would have liked the plot to have developed more - it felt like reading the first half of a story.

Nevertheless, this is a good example of what I would consider multimedia fiction, where the interactivity provided by Twine is used not to give the reader a choice of narratives, but to provide atmosphere and to move the story onwards.

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Birdland, by Brendan Patrick Hennessy
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howling dogs, by Porpentine
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Bloom, by Caelyn Sandel
3 of 3 people found the following review helpful:
Sensitive and polished, January 15, 2021
by Wynter (London, UK)
Related reviews: Choice-based fiction

An interactive novella about coming out as transgender in early adulthood.

This is a Twine production that really feels like reading a story. Although each chapter ultimately leads you through a pre-determined plotline, your ability to make choices gives an added layer of agency to the narrative. The young protagonist deals with some difficult encounters, but there is a strong note of hope.

The addition of music, colour and background graphics makes this an extremely polished production indeed. It made me realise just what a Twine story can be.

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Metamorphoses, by Emily Short
2 of 2 people found the following review helpful:
Intriguing idea for a game, January 9, 2021*
by Wynter (London, UK)

A text adventure with a twist: without giving too much away, the player has much more freedom to imagine what can be done with the objects they find than in the average parser game.

Metamorphoses takes place in a fascinating and mysterious setting, a medieval/early modern world of alchemy and of the four humours. You are in a house filled with strange and wonderful objects and paintings, which enhance the gameplay considerably. I would have liked to have known more about the building you are in, and how it came to be as it is, and more backstory about the playing character and the Master more generally. In Emily Short's Bronze, for comparison, the castle and the objects within it are more closely linked to the story.

It is a short game, and according to the 'help' function, not a difficult one; I actually found it harder than I expected, perhaps because the setting is so mysterious that the actions you have to perform are not always self-explanatory, and also there is the extra challenge provided by the sheer number of permutations that the game allows.

I admired this game mostly for the clever idea and for the gorgeous descriptions and setting that I have come to expect from an Emily Short game.

* This review was last edited on January 16, 2024
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Bronze, by Emily Short
2 of 2 people found the following review helpful:
Incredible atmosphere and storytelling, December 5, 2020
by Wynter (London, UK)

I had played and enjoyed text adventure games before *Bronze*, but this was the first that I truly loved.

Based on the fairytale of Beauty and the Beast (not one I am very familiar with), this game is long enough to keep you busy for a while, with puzzles which are neither too simple nor infuriatingly difficult. But its greatest strengths are the atmosphere that it evokes, through the description of the castle and the objects in it - rich and Gothic, sometimes macabre - and the incredible storytelling: not just in the present day, but a whole history which leaves its traces in the castle, and which can be pieced together through paintings, objects, rooms and books. *Bronze* reminded me somewhat of Angela Carter's book *The Bloody Chamber*, a collection of modern retellings of fairytales with a dark but beautifully-described atmosphere.

An illuminating post on Short's blog explained how the story developed, leading to its various endings (CONTAINS SPOILERS: https://emshort.blog/2006/12/31/the-making-of-bronze/) - I never succeeded in finding one of these.

The 'go to' function is very much appreciated, and there is a tutorial mode for new players of IF. But the atmosphere and storytelling should appeal to players at all levels.

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Jigsaw, by Graham Nelson
2 of 2 people found the following review helpful:
An enjoyable journey through the twentieth century, December 5, 2020
by Wynter (London, UK)

It is New Year's Eve, 1999, and a mysterious stranger drops you a piece of a seemingly ordinary jigsaw. But each piece turns out to be a gateway to a different event in the twentieth century. Can you make history?

I came to this game fresh from Nelson's wonderful game *Curses!*, looking for something similar. It simultaneously is and isn't. Like that of *Curses!*, *Jigsaw*'s a nicely large game world, which allows you to jump in and out of different times and different places. Each jigsaw piece is a mystery: where are you going to go next? The overall tone is considerably different to that of the earlier game: it is much more sombre, dealing with the tragedies and crises of the twentieth century. There is, however, a romance, and there are a few moments of humour(Spoiler - click to show), such as when you rearrange the deckchairs on the Titanic.

Each jigsaw piece is a relatively self-contained mini-game: actions taken in one chapter rarely have an impact on others. This may or may not appeal: I enjoyed the sprawling, ever-growing environment of *Curses!*, where an object found in one place might open up another area of the game; but it helped to be able to concentrate the mind on a small area, containing one or two puzzles. Some of the chapters were over quickly, with just one or two actions to complete; many puzzles were difficult, and I am grateful for Bonni Mierzejewska's walkthrough. Examine everything, look under things, and talk to characters.

Each chapter clearly has a great deal of historical research behind it (and there are footnotes to each one in the Help menu), so it's a game that is both informative and entertaining.

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Moon-Shaped, by Jason Ermer
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Winter Wonderland, by Laura Knauth
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Bobby and Bonnie, by Xavid
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