Ratings and Reviews by Wynter

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View this member's reviews by tag: Branching narrative Choice-based fiction Long parser games Multimedia Parser puzzles Twine puzzles
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Bronze, by Emily Short
2 of 2 people found the following review helpful:
Incredible atmosphere and storytelling, December 5, 2020
by Wynter (London, UK)

I had played and enjoyed text adventure games before *Bronze*, but this was the first that I truly loved.

Based on the fairytale of Beauty and the Beast (not one I am very familiar with), this game is long enough to keep you busy for a while, with puzzles which are neither too simple nor infuriatingly difficult. But its greatest strengths are the atmosphere that it evokes, through the description of the castle and the objects in it - rich and Gothic, sometimes macabre - and the incredible storytelling: not just in the present day, but a whole history which leaves its traces in the castle, and which can be pieced together through paintings, objects, rooms and books. *Bronze* reminded me somewhat of Angela Carter's book *The Bloody Chamber*, a collection of modern retellings of fairytales with a dark but beautifully-described atmosphere.

An illuminating post on Short's blog explained how the story developed, leading to its various endings (CONTAINS SPOILERS: https://emshort.blog/2006/12/31/the-making-of-bronze/) - I never succeeded in finding one of these.

The 'go to' function is very much appreciated, and there is a tutorial mode for new players of IF. But the atmosphere and storytelling should appeal to players at all levels.

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Jigsaw, by Graham Nelson
2 of 2 people found the following review helpful:
An enjoyable journey through the twentieth century, December 5, 2020
by Wynter (London, UK)

It is New Year's Eve, 1999, and a mysterious stranger drops you a piece of a seemingly ordinary jigsaw. But each piece turns out to be a gateway to a different event in the twentieth century. Can you make history?

I came to this game fresh from Nelson's wonderful game *Curses!*, looking for something similar. It simultaneously is and isn't. Like that of *Curses!*, *Jigsaw*'s a nicely large game world, which allows you to jump in and out of different times and different places. Each jigsaw piece is a mystery: where are you going to go next? The overall tone is considerably different to that of the earlier game: it is much more sombre, dealing with the tragedies and crises of the twentieth century. There is, however, a romance, and there are a few moments of humour(Spoiler - click to show), such as when you rearrange the deckchairs on the Titanic.

Each jigsaw piece is a relatively self-contained mini-game: actions taken in one chapter rarely have an impact on others. This may or may not appeal: I enjoyed the sprawling, ever-growing environment of *Curses!*, where an object found in one place might open up another area of the game; but it helped to be able to concentrate the mind on a small area, containing one or two puzzles. Some of the chapters were over quickly, with just one or two actions to complete; many puzzles were difficult, and I am grateful for Bonni Mierzejewska's walkthrough. Examine everything, look under things, and talk to characters.

Each chapter clearly has a great deal of historical research behind it (and there are footnotes to each one in the Help menu), so it's a game that is both informative and entertaining.

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Moon-Shaped, by Jason Ermer
Wynter's Rating:

Winter Wonderland, by Laura Knauth
Wynter's Rating:

Bobby and Bonnie, by Xavid
Wynter's Rating:

Curses, by Graham Nelson
5 of 5 people found the following review helpful:
Mystery and humour, December 5, 2020
by Wynter (London, UK)

I came to Curses! as a relatively new, but not completely inexperienced, player of IF. I had recently completed Emily Short's rich and beautiful game Bronze, and was looking for a game to fill the gap, one with a fascinating atmosphere and which was long and challenging enough to get my teeth into. Curses! was everything I wanted, and more.

This game manages to combine a sense of awe and wonder with an excellent sense of humour, as a simple search for a map takes you on a journey through time and space, through the mysteries of the Tarot pack and of ancient Egypt, and into heaven and hell themselves, with the odd joke thrown in. The puzzles are good enough to get your brain going, and I was often proud of myself for figuring out some which were at first glance far too difficult. Whenever the going got a bit too tough, I consulted Russ Bryan's excellent walkthrough until I could progress further.

As some other reviewers have noted, some of the puzzles are very difficult, and others require some strange actions or choices of verb. I advise playing in 'long' mode, and noting that you can speak to characters (or non-human entities) by typing their name followed by a comma, and then what you want to say: e.g. 'Jemima, hello'. Examine everything, and try pushing and pulling things. Occasionally you will need to watch the actions of other characters, and imitate them. Although the game is huge, often you will find that the item you need is not far away from the puzzle it exists to solve.

I began Curses! shortly before the Coronavirus lockdown of spring 2020 and can honestly say that it kept me well occupied during this unexpected rise in alone time at home. If you like satisfying puzzles, ancient mysteries, classical civilisation, T. S. Eliot, slider puzzles, or cats, and don't mind consulting a walkthrough, then this is a game for you.

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