Ratings and Reviews by verityvirtue

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View this member's reviews by tag: 2018 choleric ECTOCOMP ECTOCOMP 2016 IFComp 2015 IFComp 2016 IFComp 2017 IFComp 2018 IFComp 2022 IFComp 2023 Introcomp Ludum Dare melancholic melancholy parser phlegmatic religion Ren'Py sanguine Spring Thing 2015 Spring Thing 2016 sub-Q Tiny Utopias
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Solarium, by Anya Johanna DeNiro
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Depression Quest, by Zoe Quinn, Patrick Lindsey, Isaac Schankler
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A Cold Grave, by Mike Michalik
2 of 3 people found the following review helpful:
What a sight!, March 18, 2014*
by verityvirtue (London)

In this visually compelling work, you are a psychic detective called to the side of a body. A familiar body. What happened to it?

The strongest point of this game has to be the brilliant use of the visual interface that Twine offers. (Spoiler - click to show)I thought the cutscenes right up near the beginning, as well as the moment when you open your eyes in the body, were great. It suits the style of his economical writing and added to the atmosphere of the game. A pity it was so short, though; the story appears to be rich in unspoken backstory.

* This review was last edited on August 25, 2015
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Ex Nihilo, by Juhana Leinonen
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Choice of the Deathless, by Max Gladstone
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The Axolotl Project, by Samantha Vick
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A Small Talk at the Back of Beyond, by scriptwelder
2 of 2 people found the following review helpful:
Natural conversation and existential questions, February 16, 2014
by verityvirtue (London)

The AI system informs you that you are in a shelter after a nuclear war destroyed most of the earth. You have lost your memory (as usual); there’s not much place else to go, so there’s just one thing to do: converse.

This short game has just one major twist which can only be reached by asking one specific question, which, as far as I could tell, was unconnected to anything the NPC had said or which was in the scene. However, this is not to say that I didn't enjoy the game, especially the melancholy ending.

The author used the graphics effectively to build up the atmosphere: the tiny pause in responding to a certain question and only being able to observe a small part of the room you are in gives the game an edge of dread. Some further explanation of events mentioned or background information would have been useful to add depth to the PC, but otherwise, really, it's a good game.

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You Find Yourself in a Room., by Eli Piilonen
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Horse Master, by Tom McHenry
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Castle of the Red Prince, by C.E.J. Pacian
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