Having discovered the resident assistant in your dorm dead- murdered, clearly!- you immediately take on the role of amateur detective!
For a whodunit, though, there was not much in the way of finding things out, more of just finding things. The PC’s motives were also not very clearly explained, which was sorely needed to justify the story and suspend disbelief. (Spoiler - click to show)Other things also jarred: for example, the PC’s apparent lack of emotion- as well as the reactions of most named NPCs- seemed to me suspicious and would have been a rather juicy twist, but, to my dismay, it meant nothing.
There are multiple endings, so some thought went into the branching of the story, but I still found the events a tad puzzling, even with the revelation at the end. It’s not a bad beginning; I hope the author continues to write games and hone her writing skills!
In this visually compelling work, you are a psychic detective called to the side of a body. A familiar body. What happened to it?
The strongest point of this game has to be the brilliant use of the visual interface that Twine offers. (Spoiler - click to show)I thought the cutscenes right up near the beginning, as well as the moment when you open your eyes in the body, were great. It suits the style of his economical writing and added to the atmosphere of the game. A pity it was so short, though; the story appears to be rich in unspoken backstory.