Ratings and Reviews by verityvirtue

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View this member's reviews by tag: 2018 choleric ECTOCOMP ECTOCOMP 2016 IFComp 2015 IFComp 2016 IFComp 2017 IFComp 2018 IFComp 2022 IFComp 2023 Introcomp Ludum Dare melancholic melancholy parser phlegmatic religion Ren'Py sanguine Spring Thing 2015 Spring Thing 2016 sub-Q Tiny Utopias
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To Spring Open, by Peter Berman and Yoon Ha Lee (as Two-Bit Chip)
4 of 4 people found the following review helpful:
A courier in a deeply implemented, richly described world, September 22, 2016*
by verityvirtue (London)

This is a technically strong, very attractive game in which you deliver messages and courier goods, all to maintain the delicate balance of power between Sonnenblume, Einzapfen and Angel Temple.

The puzzles in To Spring Open, if you call it that, are so steeped in the mythos of this world that they didn't feel forced or contrived. They're minimal, and the game establishes a routine for the player early on.

The effects used in this Twine 1 game are also not to be sniffed at, and in fact added to the story. I particularly enjoyed the effects in the train, but the choice of colour schemes to denote different locations was well done as well.

The language in this game is distinctive - "Unsettled bones recall the shock of your notification." is one of the first sentences you will encounter - and the game's breadth gives it enough space to shine. The mythos recalls Egyptian mythology (you have natron and jackal symbology) and lots more things besides - instead of messenger pigeons, you have paper planes. There's depth to the setting, and indeed choosing different costumes gains you access to different places. As another reviewer has said, the world in To Spring Open could well populate a much larger game, and is one of the most enjoyable parts of this game. Recommended.

* This review was last edited on September 23, 2016
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ENGINE MACHINE: The Deities of Time and Space, by Adam Bredenberg
3 of 3 people found the following review helpful:
Bewildering existential poetry, September 22, 2016*
by verityvirtue (London)
Related reviews: choleric

[Contains occasional profanity. Time to completion: 5-10 minutes]

This Twine poem is about human suffering and the inevitability of death, at least according to the blurb. I have difficulty understanding all but the most concrete poetry even at the best of times, and I did not understand this piece. It slams out metaphors and images and rhythms in what is sometimes wordy verse. It grabs references and images from cultures from antiquity to modernity. It's quite the wild ride.

If you like lines like "ancient archaeopteryx of crews and heathens/mollusks, plagues/black bastard symphonies, thousand talons/
lice and the lance of doomed reverberations," then you might like this.

* This review was last edited on September 23, 2016
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Boxes, by Anastasia Salter
1 of 1 people found the following review helpful:
A meditation on futility (in the context of academia), September 21, 2016
by verityvirtue (London)
Related reviews: melancholic

[Time to completion: 20-30 minutes]

The PC is grieving for the loss of their husband, a professor, and they now have to clear his office. This is a short, one-room parser game in which the things you uncover reveal something new in the room.

The tone is weary and cynical: much of the trappings associated with academia elicit remarks on its futility, and the lack of lasting meaning - fitting, considering that the PC is rifling through the trappings of a life in academia.

Implementation is a bit spotty. It's not immediately obvious what triggers the appearance of new items, and some changes are triggered after a seemingly arbitrary number of turns, so it was hard for me to figure out how to finish the game. Some seemingly obvious nouns/actions were unimplemented (Spoiler - click to show)such as >OPEN CARDBOARD giving me "That's not something you can open.".

Boxes is a short meditation on futility and disillusionment, but is unfortunately marred by its less-than-comprehensive implementation.

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walking home, by spinach
2 of 2 people found the following review helpful:
A short Twine poem about risk and fear, September 21, 2016
by verityvirtue (London)
Related reviews: melancholic

[Time to completion: ~5 minutes]

This short poem, presented in Twine, is about the experience of walking home as a person of colour, and the fear of being seen as a monster and being attacked.

Links, here, act as punctuation, giving it the rhythm of song. So yes, it's better if it's read aloud, but it needs the player's interaction - of clicking on the link - to drive in the rhythm.

walking home uses the symbology of religion to represent the power of weapons, of always staying more dangerous than other people out there - there are lines such as "pray to the brand on its edge for protection" - but it is, ultimately, born of fear. And despite this, fatalism is everywhere - a fatalism born of weariness, born of helplessness.

It may be "just" dynamic fiction. It may not be technically spectacular. But it's powerful stuff.

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When in Rome 1: Accounting for Taste, by Emily Short
verityvirtue's Rating:

Cryptophasia, by Alan DeNiro (as L. Starr Voronoi)
1 of 1 people found the following review helpful:
Selling Viennese pastries in space, September 21, 2016
by verityvirtue (London)
Related reviews: sanguine

[Time to completion: 20-30 minutes]

This cyberpunk-styled Twine is based on the Shufflecomp release. I could not access version 1.5.

You are a space baker in a galaxy where everyone's voice is surgically removed at birth. For entertainment and relaxation, people watch ASMR videos; in fact, people have implants to enhance the effect of such videos.

This game is broadly branching, with a few major decision-making points leading to different and distinct endings. The author has really thought about the setting, here, and merges the incongruous (Viennese pastries, ASMR) with the typically dystopian (a great plague, a disfigured people) to create something wonderful.

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Opening Night, by David Batterham
2 of 2 people found the following review helpful:
Short, dreamlike parser game set entirely in one location, September 21, 2016
by verityvirtue (London)

[Time to completion: 45 minutes-1 hour]

This is a short, surreal parser game which opens in front of a theatre on its opening night. You are here to see the actress Miranda Lily, but you're not well-dressed enough.

I underestimated this game at first, taking it for your usual puzzle game. The puzzles, though, used a bit of adventure game logic: (Spoiler - click to show)searching through a dumpster after attending a concert seems a bit off to me.

Opening Night is much more than the puzzles: it's almost dreamlike, and the single setting - the theatre - changes as you progress, reflecting the player's knowledge. The PC's identity also changes as you go through the game, ultimately revealing them to be (Spoiler - click to show)an unreliable narrator. The final reveal of their identity was not exactly unexpected, but was still satisfying.

Worth a whirl, it's not too long.

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School 4, by GRMMXI
3 of 3 people found the following review helpful:
Short "my grubby apartment" game with interesting platform, September 13, 2016
by verityvirtue (London)
Related reviews: choleric

This game opens on two well-worn tropes of IF: the school deadline (so favoured by games such as Violet) and the grubby apartment (which also featured, most famously, in Shade). You're in the throes of inertia for your assignment. Of course it's due tomorrow. Of course what you do is everything but actually do the thing.

The story is a little light on actual events or decisions. It isn't particularly introspective. Neither does it have much of a unifying story arc. If, however, it was read as a prototype, then it does work, and it's a working demonstration of an interesting system.

The platform here deserves some mention - it's a home-brew choice-based platform, and it gives the impression of laying out each passage in a grid on a giant field. It's like Prezi, basically. It's worth playing, if at least to check out the interface.

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The Surprising Case of Brian Timmons, by Marshal Tenner Winter
3 of 4 people found the following review helpful:
Mid-length noir Lovecraftian mystery doesn't quite hit the spot, September 13, 2016
by verityvirtue (London)
Related reviews: melancholic

[This game describes violence and suicide.]

[Time to completion: 30-45 minutes]

In this noir-esque parser game, you are a private eye trying to find out what happened to Brian Timmons, and it's a case that will bring you through a mental institution to a creepy cabin.

The good: the game is clearly heavily invested in building atmosphere - flavour messages abound at every turn. Story-wise, the game is based on the Call of Cthulhu RPG and has a nice bit of Lovecraftian mystery at its heart, even if it's a bit predictable.

This game also features an efficient way of transporting the PC to various locations, splitting the story into regions a la Pilgrimage.

I'm playing what I assume is the comp version, and, surprisingly enough, it seems to lack in polish. Dialogue was delivered awkwardly; the cogs and gears of the dialogue system sometimes shows. The messages that ASK [character] ABOUT [topic] produces conflicts with dialogue delivered through cutscenes. There were some typos and punctuation errors; exit listings not always listed. State (i.e. changes in variables) was not remembered elegantly. (Spoiler - click to show)I tried to get past the guard without a pass, eliciting a “Hey, sizzle-chest, no one goes up to the patients’ rooms without a doctor’s pass.”, yet could get into the wards without a problem.

Design-wise, the in-universe stakes presented never seem high enough to deliver a sense of true tension, but I realise that this is a tricky design problem, balancing players' ease of use and creating tension.

One last point: the Lovecraftian legacy and noir atmosphere do not help, but this game pretty much demonises mental illness and sketches the flattest of stereotypes. The femme fatale character feels like she was shoved in without context, making the PC's remarks about her figure and appearance all the more jarring.

The Surprising Case of Brian Timmons treads a familiar path, in both the horror and the mystery-solving aspect - sometimes too familiar - so if you like a straightforward mystery story, and you don't mind cutscenes, you might like this.

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Blood Will Out, by Ella Risbridger
verityvirtue's Rating:


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