An interesting one - it's a concise game played entirely through keywords. This could very easily be ported to Twine, but it works just as well as an Inform game
The author doesn't seem to have ventured much into IF, which is a shame; I would love to see more such writing. The protagonist is sketched in just a few short lines but is far more knowable and oriented than the heroes of some much longer games.
Recommended for play on a breezy night, with a warm wind. Then go out and look at the stars.
The author credited "Pick Up the Phone Booth and Die" as an inspiration; the format overlap is evident, but this one's more lovingly described and also has a reassuring score system to let you know when you've discovered everything. Catnip to a multiple-endings-aficionado such as myself.
For a lark, I tried putting together the possible actions in a natural flow. There are a great many variations with which one could approach the game, of course, but some endings suggest other endings, so here's one list.
(Spoiler - click to show)Crash
I
exit
fly
wear sombrero
get tape
open glove box
X severed head
call 999 (or 911, if you prefer)
X windows
X forward
x rear
take guitar
sing
X side
turn off radio
listen harder
take pencil
wake up
push button
X odometer (mileometer does not work for this one)
wake up
The title about sums it up, actually.
(Spoiler - click to show)There are no spoilers.