Reviews by EJ

Ectocomp 2025

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Detective en habitación cerrada, by Strollersoft
Reseña de Detective en habitación cerrada, December 5, 2025
by EJ
Related reviews: Ectocomp 2025

Detective en habitación cerrada es un juego de Inform alucinante protagonizado por un detective que sólo puede investigarse a sí mismo. Sin embargo, necesita un delito que investigar, un cliente y un culpable; descubrir cómo conseguirlos es el objetivo del juego.

El tono de la narración es sarcástico, y la premisa se utiliza para satirizar el individualismo y la privatización, deleitándose con un juego de palabras sobre los distintos significados de “privado”. La prosa es uno de los puntos fuertes del juego (aunque la perspectiva cambia de segunda a primera persona a veces; no se si era intencional).

Una vez que entendí la mecánica básica, pude avanzar bien un rato, pero hacia el final empecé a tener problemas con entender la lógica, aunque parece que me he encontrado con algún error en el juego.

Al final logré resolver el caso; el resultado no fue precisamente un final feliz, pero en este juego me sorprendería si algo así fuera posible. En general disfruté de la experiencia.


Detective en habitación cerrada is a mind-bending Inform game featuring a detective who can only investigate himself. Nevertheless, he needs a crime to investigate, a client, and a culprit; figuring out how to produce these things is the goal of the game.

The tone of the narration is sarcastic, and the premise is used to satirize individualism and privatization, playing on different meanings of “private”. The writing is generally a strong point of the game (though the point of view slips from second person to first person at times; I wasn’t sure if that was intentional).

Once I figured out the basic mechanics, I was able to make good progress for a while, but towards the end I started to struggle with the logic, although it seems like I may have encountered a bug in the game.

In the end I did manage to solve the case; the result was not exactly a happy ending, but in this game I would be surprised if such a thing were possible. Overall I enjoyed the experience.

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Go-Strange-Ghost Range, by Andrew Schultz
Go-Strange-Ghost Range review, December 5, 2025
by EJ
Related reviews: Ectocomp 2025

Go-Strange-Ghost Range is one of Andrew Schultz’s oronym games in the vein of Why Pout and Us Too. If you’ve played those games, you likely know whether you’ll enjoy this one; if not, this might be a good way to see how you get on with this particular form of wordplay-based gameplay, since it’s a short and straightforward experience. There is a particular order puzzles need to be solved in, but you’re not keeping track of a complex interlocking set of dependencies like in the longer games. A set of progressive hints is available for each room, I believe, although I only needed to turn to them once. The whole thing is remarkably smooth for speed IF, and in general I found it a delightful little morsel.

Especially impressive is that this (and its two companion games) was created in Adventuron, so none of the code from the previous oronym games was used. As an added bonus, this has allowed the addition of pixel graphics, which are an endearing supplement to the game’s whimsy.

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Dad's Shiva, by Cidney Hamilton
Dad's Shiva review, December 5, 2025
by EJ
Related reviews: Ectocomp 2025

Dad’s Shiva is a choice-based game about visiting your sister during the official mourning period for your father, though you didn’t have a good relationship with either of them. The family’s past is a thorny mess of hurt and secrets and resentment (mind the content warnings if you’re sensitive to stories about child abuse), and while poking around your sister’s apartment you can ferret some things out, but you can’t really fix anything.

The writing is simple and effective, and I liked the specificity of the New York Jewish community that it’s set in, reflected in the details of the setting and the distinctive Yiddish-inflected syntax of some of the dialogue. The PC is a little bit of an enigma outside of their trauma; the true character centerpiece is not the PC nor even the titular father, but the PC’s sister, Miranda, who is complicated and unpleasant but not one-dimensionally hateable.

The endings deny any real closure or catharsis; I wouldn’t say they come unexpectedly, but there’s an uneasy sense of non-resolution, a lack of some significant final action to take. Which is perfectly appropriate to the subject matter; really, anything else might have felt too pat.

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