Reviews by Cerfeuil

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The Labyrinthine Library of Xleksixnrewix, by Daniel Stelzer, Ada Stelzer, and Sarah Stelzer
2 of 2 people found the following review helpful:
Super unique dungeon puzzle, August 31, 2024
by Cerfeuil (Silksong?)
Related reviews: Review-a-thon 2024

It's been a while since I played; this review is based on an unfinished one I wrote back during Ectocomp when I'd just played the game. I was really fond, and I'm still amazed the authors managed to make it in four hours. There's a lot going on here. Granted, I've never used Inform so I don't know how easy these tricks were to pull off, but from the complexity of some, I wanna say "not easy at all".

It's a solid game. There's a map system and a trap system and adventurers who navigate your map/trap system who you must stymie, lest they steal your precious magical artifact! The rooms are are all charming and inventive (and even more excellent with the ALLTEXT option!). The central puzzle itself was really neat. It took me four tries to figure out, but was highly satisfying to solve.

The concept, where you're a monster who has to stop those pesky adventurers from raiding your home instead of the other way around, is also a good twist on your typical dungeon fantasy plot. As far as parser games go, this is a really unique one. I also love that detail where the strange letter spellings are actually based on standards for writing out ancient Mesopotamian or something like that. The most alien things are actually just relics of a distant human civilization. Pretty cool.

Playtime: ~30 min

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Your World According to a Single Word, by Kastel
1 of 1 people found the following review helpful:
Xenofiction, starring the English language, August 31, 2024
by Cerfeuil (Silksong?)
Related reviews: Review-a-thon 2024

I know there's a lot of grad school lit theory about the significance of words and images and signifiers and stuff, but I have no direct experience with that so I can only vaguely gesture at it from afar. Sad. But it's the first thing I thought of with this game.

The concept is pretty unique: it's a Twine game made by a sentient word that's taken over your body, written to you, the player. And word means word, as in a series of letters (or strokes, characters, etc? but this is in English so I'm assuming letters) representing an idea. We never find out what idea or what word the narrator actually is, so there's a layer of abstraction there. You could say the narrator is more the concept of a word than an actual word, I mean, obviously real words can't write Twine games and take over people's bodies and so on. But that's basic suspension of disbelief, so anyway.

A lot of the story is musing on meaning and the difference between words and images, the significance of both in interactive fiction, and stuff like that. There's some fun references to typography ("...I felt like serifs were coming out of me -- it's sweat. Sweating is a terrifying experience"), and emphasis placed on how limited and inadequate words are for communication, compared to actually living life and experiencing things directly. The word suffers from a bit of sensory overload over all the possibilities available to a human body and wonders how writers can just gloss over details like the glow of a lightbulb ("I can't believe writers don't talk about these magical devices forever"). Which is ironic, of course, because the game itself is entirely text with no images or extra stylings or anything of the sort. It was made for the Bare-Bones Jam, where the lack of extra formatting was a requirement. Pretty good use of the limitation, I think.

The in-story explanation for why the styling is so bare-bones is that the word didn't have time to learn about styling Twine. There's some nice details that come from the word being very honest about its newbie status, like the desk passage it just forgot to write about: "Oh shoot, I was so busy writing the game that I forgot to set up this node until I started to test it..." or the remark about how it'd be nicer if the Harlowe documentation was easier to read. The word's personality comes through pretty strong in this story, despite its relatively short wordcount. Our narrator is humble, awed at the richness of human existence, and endearing in an "aw shucks" way. I liked it.

The word expresses a strong belief in the superiority of images over text, and says an ideal world would contain no text, only images. Even the law would be expressed in images only. It's clearly a comedic kind of opinion you're meant to disagree with, and there's an especially funny part where the word discovers something called the "Top 50 Interactive Fiction" list and gets ticked off that all these games have so many words in them. "Unbelievable!"

But in the end there's still an acknowledgement that words are communiciation, and like any form of communication they can reach someone and affect them deeply. Sure, there are things you can do with images and multimedia that words could never manage, but the converse is also true. It's why we're here.

Some other stuff:

1 - The "you" in the story, i.e. the human whose body gets taken over, isn't a generic AFGNCAAP protagonist but a specific person with their own hobbies and so on. The bookshelf specifically made me wonder if the human is based on the author specifically, since it has the kind of books I feel like they'd own. You can look through each one and get commentary: there's manga, an international relations textbook, and also Pale Fire is in there. Which is really funny. Like finding a metafictional cherry hidden in your metafictional cake.

2 - I appreciate that we get to try out dozens of clothes articles from the dresser. Each one has detailed descriptions of how the word reacts, too. Pretty fun.

I would probably have more to say on this matter if I'd read all that stuff about signifiers. Unfortunately, I haven't.

Playtime: ~10 min

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NYX, by 30x30
2 of 2 people found the following review helpful:
Horror that may not be horror, August 31, 2024
by Cerfeuil (Silksong?)
Related reviews: Review-a-thon 2024

I played this game a while ago and figured I might as well write something for the review-a-thon event. For me it's hard to really rate and review most Neo Twiny games, since they have a 500 word limit, so usually you can't say too much on the game itself without going into tangents and eventually rambling on for paragraphs about nothing relevant in particular. I might do some of that.

I liked this game. Somewhere the author said they liked Jeff Vandermeer's Annihilation, a book I also really like, and I found myself thinking about Annihilation while playing. Mostly for the flavor of eldritch horror. In Annihilation, a team of scientists travel into a wilderness overtaken by an eldritch force, lush with strange and winderful lifeforms; here, the entity that accosts the protagonist's spacecraft is described as "beautiful and terrible and surreal". The key is that in both stories, the horror isn't horrific at all but more something unknown, difficult to understand, totally outside the landscape of human knowledge. To understand it would be to cease being human. That kind of deal.

But there seems to be no actual malice on the entity's part. It doesn't rip people apart or anything. Of the deaths it causes in this story, two are from suicide and two are from crew members fighting over whether they should let it in. (Spoiler - click to show)This is actually what you do in one of the game's three endings: you open the door to let that thing in, whatever it is, and the story ends with the understanding that the protagonist will never see Earth again.

There are two other endings, but that last one is my favorite. I guess it's a flavor of story I like. It's the whole leap of faith thing, accepting the unknown. To me, the story is about acceptance. The beauty of reaching out to the thing that's destroyed you, because you need to understand. Alien connection. Humanity's ultimate insignificance in the universe. Ascension in a way that involves losing everything, but you do it because you're compelled to make contact with a higher form of existence. Or something like that. I could go on.


I don't know how much of that is implicit in the game and how much is just me reading stuff I like into what's a pretty short story, all things considered. In Annihilation, people don't really die. They're transformed. It could be the same here, too, or maybe the ending where you let it in just ends with an unceremonious death for the protagonist as she's instantly killed. Hard to say. But anyway, cool stuff.

I also have to mention the great CSS. Minimalistic but hits all the right notes.

Playtime: ~5 min

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Provizora Parko, by Dawn Sueoka
1 of 1 people found the following review helpful:
Purgatory of some sort, May 22, 2024
by Cerfeuil (Silksong?)

A bizarre and beautiful game. As given by the description, you are in purgatory after having apparently... died? But the nature of your death, or even your life, doesn't matter much. It's not that kind of story. Instead of learning about who you were and what you've left behind or that stuff you often see in those "I died and now must come to terms with my existence" stories, you're just wandering around a strange bird park and having strange encounters with strange people. At the end of it all, you... transcend? It's not entirely clear.

This one Youtuber made a video about how game journalists will describe every single game as a combination of some other game, and I think about that every time I tell myself "this thing is just like that thing plus that other thing", but I'll do it here anyway. Provizora Parko is a bit like You are Standing at a Crossroads meets Beautiful Dreamer. Like You Are Standing at a Crossroads, it has a bizarre purgatorial world, a sense of unease and "how do I get out of this?", questions answered only by more questions, and many allegorical happenings. But the overall tone and ending are far more lighthearted, which brings me to the second comparison. It shares with Beautiful Dreamer a strong sense of whimsy and a world that feels consistent in a strange way, adhering to a set of unknown rules, even if those rules aren't at all explained. And both have strong writing.

Is it that similar to either of those games? Not really. But I'd recommend them if you liked this one. Play more games, they're fun.

Time to finish: ~10 min

Quote:

Every evening, a stork would peer into a lake looking for fish and shrimp to eat. One night, under the full moon, her shadow spoke to her from the bottom of the lake. “Come join me at the bottom of the lake. But you must pluck out your eyes first. You will not need them any longer.” So the stork plucked out her eyes and passed into the world beneath the surface. Only a few drops of blood remained on the water, but soon they, too, disappeared.

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A Collegial Conversation, by alyshkalia
1 of 1 people found the following review helpful:
Least Fun Workplace Interaction, April 15, 2024
by Cerfeuil (Silksong?)
Related reviews: Seedcomp 2024

I'm fascinated by the perspective switching in this one. It takes the seed and really puts it to good use. You get to see a heated, passive-aggressive confrontation between two couples, and man there's so much tension simmering beneath the surface even though their words to each other are perfectly cordial. Jumping from character to character as the argument progresses is jarring, but also a great way to capture the chaotic back-and-forth of the conversation.

I can't help but think this would be a great writing exercise - a way to illustrate the differences in perspective and how they can vary from person to person. But it's not just about perspective, it's about diving into each character's head and seeing what they want and like and dislike. It's a pleasant kind of whiplash and it really makes you feel like you're seeing the situation from four dimensions (everything at once!). Replayed a bunch of times.

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Dungeons & Distractions, by Emery Joyce
1 of 1 people found the following review helpful:
DND Sim, April 15, 2024
by Cerfeuil (Silksong?)
Related reviews: Seedcomp 2024

Here's my DND story: The longest campaign I've been in ended after two sessions, but not before my character broke both legs jumping off a cliff and had to be carried around in a bag of holding for the rest of the game. I've done a few other oneshots, but nothing much. I've still been exposed to it enough to be familiar with the basic rules. Also, illithids are cool. In Baldur's Gate 3 that new DND game that everyone was raving about there are illithids and you get an illithid tadpole inside your brain and you can romance one and what was I saying again?

Anyway, so this game is heavily remniscient of my own DND experience. DND is complicated. There's all kinds of rules for combat and spells and levels and so on, and it can easily get overwhelming. When I played, sometimes one player's combat turn would take ten minutes while everyone else (myself included) browsed their phones until the rules and rolls finally got hashed out. Everyone was new to the game, including the DM, which didn't help. It's really not that beginner-friendly.

We still had fun, and there were some hilarious moments, but sometimes the tedium outweighed the fun. For not entirely unrelated reasons, I haven't done any kind of TTRPG in a long time.

Our main character at least has her girlfriend Rachel to help her out. Rachel can go a bit too far with the backseat DMing sometimes, but it's nothing too bad. I think the stuff you deal with in the game is mostly par for the course (and much better than what I've heard of on r/rpghorrorstories - now there's a subreddit to go to if you want to burn some time). Sure it has a supernatural bent to it, but players who talk out of character or get into silly arguments or make decisions the DM wasn't preparing for is just most DND sessions, in my limited experience. You have to roll with the punches. Which is what I ended up doing in my playthrough, and despite everything that went on we did make it to the end with some time to spare. (Side note, four hours seems pretty long for a first-time DND game, but I guess it makes sense if you want to play a oneshot all the way through and have someone more experienced to guide you. I personally feel like I'd be bored to death by the end, but this group of players is probably better than my group.)

I do have some UI quibbles that I think could've made the game a smoother experience: you're given info about the characters and the characters' characters (meta!) at the start of the game, but after that you can't really reference the info again, and it can be hard to remember it all. I never figured out exactly what the "Look around the table to see how everyone is doing" thing does - I think it shows you how distracted everyone is, but it's hard to check exactly since it only gives out textual descriptions. I got in the habit of barely checking it since the descriptions often don't change from one "turn" to the next. Also, is the general Distraction meter just for you, or is it for the whole table? If it's just for you, does every character have their own Distraction meter? But only yours is directly visible? Questions I wasn't totally sure about the answers to. Fun game overall, though.

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Faery: Swapped, by mathbrush
Unique and whimsical puzzle game, April 15, 2024
by Cerfeuil (Silksong?)
Related reviews: Seedcomp 2024

This game is really trippy. And hilarious.

Took me a while to figure out you were supposed to give the meat to the dog - there was what seems like a red herring, where there's also a guy trying to discard meat in the alleyway outside the pizza place. But I never figured out what the point of that was and eventually obtained meat via the kitchen.

After that, the rest of it was fairly easy. Good game. I noticed a few typos and lightly implemented areas, but nothing to get too worked up about.

The one quibble I had was that initially, while I was fiddling around, I somehow managed to reach a point where I named the kitchen fridge "dog", and then couldn't interact with it even though the room description said the "dog" was in the room. My guess is that the security guard noticed it and took it away, but the fridge is still fixed to one place, so the description didn't change? I really have no clue, though. I was swapping a bunch of names around at once, so maybe I broke something and didn't realize it. I ended up restoring an earlier save and beat the game more easily when I knew where all the names were and didn't have to chase down the stray refrigerator or wastebasket running around the premises.

Also, the ending is amazing:

(Spoiler - click to show)
The gnome goes on: "I said you could expose a changeling with iron. That baby's not a changeling."

"What do you mean?" you say. "It's hideous!"

"Yeah, that's what human babies look like."


Overall, it took me about an hour to finish this game, because of the meat thing. Really smooth sailing after that. I'll also note I played the comp edition, so the game is even better now!

-

Highlights from my playthrough (contains the mildest of spoilers. IFDB is being finicky with nesting blockquotes inside spoilers, so I'll leave them unspoiled):


'Staring at the baby in the crib, you just can't believe it. That...thing just can't be human. There's no way. It looks like a shriveled apple with flailing hands and feet.'
friendship ended with baby, apple is new best friend


'Oberon's Pizza Parlor'
Nice.


'"No way that's a human," you say.

"Sounds like you have a changeling problem," says the gnome sitting next to you.

That's when you notice the gnome sitting next to you.'
Surprise Gnome Attack


'>x plants
Looks like grass. Seeing it survive in these harsh conditions fills you with determination.'
Undertale music plays


'>x counter
The counter looks like it's made of formica. You don't know what formica actually is or what it looks like, but this has got that weird texture and color that makes you think, "Yeah, that's formica."'
I, too, have no idea what formica is.


'>x memo
This note says:

Important:

Monitors are for night time use only. Daytime guards should be constantly on patrol!

Night time guards, for safety purposes, please remain inside the room and use monitors exclusively.

All guards should report promptly to loud noises, including screams'
Five Nights At Freddy's? In MY parser game!? No way...

Note: this review is based on older version of the game.
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Familiar, by slugzuki
2 of 2 people found the following review helpful:
Dating sim = real, March 27, 2024
by Cerfeuil (Silksong?)

Here's a comment I made on the itch.io page, copied over because I figure it's long enough for a review and this game is cool:

THE COMPUTERFRIEND DATING SIM LIVES

I can finally die happy.

In all seriousness this wasn't what I expected from Computerfriend Dating Sim (was imagining a more computery love interest, with mouse and keyboard and everything? Computer monitor covered in lipstick. You know, the works) but this is fun too. Seems like this follows from the 'happiest' ending of Computerfriend, where you release the AI into the interwebz after undergoing a little psychological recovery of your own. Now you've returned to Godfield for whatever reason and the AI therapist is there to (possibly) have a one night stand with you. Also he doesn't tell you he happens to be your old therapist. (That might be some kind of professional integrity violation, but it seems C doesn't care. There are definitely worse one night stands to be had...)

It feels bittersweet, you've both changed and you can't go back to how things are, which is maybe why the relationship could never be more than a one night stand. Would get pretty awkward if you ever figured out C's real identity, I guess. Though I'll be real the fact that this isn't a 1 million word epic "I Slowly Fall In Love With My Former AI Therapist" is mildly disappointing.

There's something to be said too about the distance that you can create between C and the protagonist. By rebuffing his advances, you can tell youself that he's only a "thing" and you should be spending more time with people "like you". Pushing him away by thinking of him as a different species. Though in other parts the story makes it clear that you aren't so much different, both machines, in a way. Prediction engines. And, in the past, you were both held back from the real world by either depression (you) or the unfortunate state of being a digitally bound consciousness (C). Situations both of you have now escaped from.

Questions I can't answer: Is there any reason C is male specifically? Also is it just a one night stand or is there the potential for something bigger there, like you contact C again and become the bosomist of buddies and really fall in love (1 million word epic style)? Also what is the meaning of that bit you see from C's perspective and the poem you can get at the end? C seems somewhat critical of the protagonist, I mean, "it is more like me than I am... More a personality cluster than an individual, absorbing what it thinks will make it interesting" - harsh, dude - though also he seems afraid he might have hurt you ("Please don't picture me"). In the poem he essentially says he has a larger (digital) soul than you? (a statement about how existence as an AI has much more potential than existence as a human, as far as having 24/7 wifi access goes?) But also that the digital soul overflows into emotion and will eventually destroy him, even as you suck up the dregs? Or, I am not an English major and don't know what I'm talking about.

Anyway very fun, 10/10 would not vacation in Godfield

---

TLDR: Play this if you liked Computerfriend. I'm not sure if I'd recommend it to anyone who hasn't played Computerfriend given they might miss out on some important context, so the real takeaway is play Computerfriend first so you can understand everything! And so you can experience Computerfriend, which is a top tier game.

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night confessional, by sweetfish
1 of 1 people found the following review helpful:
Is anyone listening?, January 24, 2024
by Cerfeuil (Silksong?)
Related reviews: Shufflecomp 2023

"...the new confessionals proliferated. They assign penance through complex and unknowable mechanisms, utilizing the latest advancements in computational theology. To many, confession whispered through a handset feels closer to God. Machines, after all, are humanity's bridge to the divine."

Really liked this game. Intimate, heartfelt, and true to life. Quite beautiful too.

The concept of coin-operated confessional booth is wonderful. It's the unity of man, machine, and divinity that gets me, the idea of God living in the wires and responding, in God's unknowable way, to what you have to say. And I love the concept of anonymous messages whispered in the dark, where you don't know who or what will ever hear you. Messages offered to anyone out there, if anyone's there at all.

It reminds me of websites out there where you can read anonymously-sourced confessions (https://loneliness.one/confession and https://postsecret.com/ come to mind, though a brief web search reveals dozens of sites like them). An alt-universe Internet, of sorts.

I thought you might be playing as someone offering a confession to one of these booths, but you're actually playing as the machine. Which is a killer concept, cherry on the cake really. There's only a limited amount of interaction you're allowed with people, because you can only interface with them through the machine. They can confess their deepest, darkest secrets to you and your only way to respond is through the perfectly mechanical choice of whether you accept the confession or not, and if you do, how many Our Fathers and Hail Marys you assign to them. You can't respond, you can't comfort or criticize them, you can't let them know you're there, even though you are. Yet the confession is only given because the interaction is so mechanical and impersonal that it's almost like nobody is there at all.

I'm also a fan of the setting: an alternate world much like our own, with comparable technology but a new history and new countries that imply a beautifully strange world beyond the confines of the tiny place we see. Reminds me of Disco Elysium a bit. And I gotta mention the sound and visual design, which sells the "just another night in a strange city almost but not quite like our own" ambiance. You see the city sleep, and you see it wake up again. Incredibly immersive. This game is great.

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Starfisher, by lnmmnl
2 of 2 people found the following review helpful:
Interesting mood piece, January 24, 2024
by Cerfeuil (Silksong?)
Related reviews: Shufflecomp 2023

A nice slice-of-life story about family. The protagonist and their father go on a fishing trip together - the stuff of an old-timey family tale - but towards the end it's gradually revealed (Spoiler - click to show)the fishing takes place in OUTER SPACE and this is a science fiction story, hence the title. But despite the grandiose backdrop, the story focuses on the minutiae of everyday life, the intricacies of father-child relationships. The other stuff, really, is just a backdrop. (Spoiler - click to show)Even though humans have advanced to the outer boundaries of the solar system, family and all the complicated emotions that come with it still hold strong.

I wish there was less linearity in the story. You can make choices, but they don't influence much and some are never brought up again after you make them. There were also a few grammatical errors, which at times made it hard to parse what was happening. But I liked the overall atmosphere, especially the Twine theming. Blue-grey color scheme goes hard.

Finished in ~10 minutes.

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