Ratings and Reviews by Fie

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JELLY, by Tom Lento, Chandler Groover
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+ = x, by Chandler Groover
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Shambles, by Mona Lloyd
1 of 1 people found the following review helpful:
Short and sparse twine game where you play as a penned zombie, November 21, 2021
by Fie

The link is broken, but can be found at the creator's itch.io.

The writing is sparse and describes only the essentials. As a zombie, you're characterized by hulk speech like in Lost Pig but you don't ever lose control or act truly monstrous. It rather seems like you're just another survivor. (Spoiler - click to show)And with the amount of memories and self awareness Janet has, seems like letting her out of the pen wouldn't be such a bad idea. She knows how to save food, how to use it for traps, can choose between attacking people or not... You spend a good amount of time observing people with more interesting choices in this game.

A fairly enjoyable 15-30 minutes. I played it a few times but the endings don't seem to have any major differences.

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Tenth Plague, by Lynnea Dally
3 of 3 people found the following review helpful:
Disturbing game about being the curse of the plagues of Egypt, November 19, 2021
by Fie

A grotesque and morbid short story where you find ways to murder the first sons. I did not find it to be an experience that I would find any enjoyment out of on its own, but it comes with design commentary (>COM) and religious subtext that I found interesting which is what led me to keep playing. This is not a fun game to play.

The strong points were the richness of the victims' lives. You have people trying to protect their houses by painting them with pitch, trying to desperately copy rituals and decide to not go outside, people trying to catch the cloud with a net, lots of slaves that are still firstborn children and definitely not getting freed. The weak points were the more overstated ones. I think the chilling look into the morality of the Bible had me come off feeling the right amount of unpleasant, but the adherence to the lesser known exact writing of the Bible such as the scene about how the pharaoh breaks down about how Yahweh mind controlled him was trying too hard to find something to point at and say this is evil. It's already pretty evil, no need to gild the lily then paint it with lamb's blood.

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Hunger Daemon, by Sean M. Shore
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Taco Fiction, by Ryan Veeder
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A Change in the Weather, by Andrew Plotkin
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Grooverland, by Mathbrush
9 of 9 people found the following review helpful:
Fun and spooky romp through a strange amusement park, November 19, 2021
by Fie
Related reviews: puzzles

As a fan of Chandler Groover's writing, the setting of this game was nice. There are references to many of Groover's games that were fun to find and read. This game is probably better enjoyed playing some of his first!

I enjoyed the puzzles generally, but found one of them to be too difficult. The (Spoiler - click to show)creaky house was a huge pain to think about. Mapping it is probably necessary, and while that is traditional, I hate mapping puzzles and was happy to skip it using the in-game provided hints which were direct and helpful. I also found myself a little disappointed by the (Spoiler - click to show)midnight laserfight puzzle which seemed somewhat barebones where the items you could pick up and drop didn't matter. My favorite puzzle was the (Spoiler - click to show)menagerie puzzle with foods named after Groover's other games. Delectable and fun to strategize! I really enjoyed the use of the cake as well, which had a nice parallel to (Spoiler - click to show)Eat Me with progression being marked by what you eat and destroy, and the shenanigans with the animals in the petting zoo. The in-game hint system is very useful if you are having trouble, so if you're unsure about this game, the puzzles shouldn't put you off. It also helps that this game is impossible to be made unwinnable.

The (Spoiler - click to show)steadily more horror-themed amusement park was a nice touch, but this game by no means trips into the actual horror that marks Groover's games. You get about what you see going into Grooverland, with about Disney-level scares.

Story notes: (Spoiler - click to show)Although the beginning of the game really had the feel of a ten year old blitzing through the day that just for her, the high queen! I felt the ending was more caged in. Even if you don't interact with the family members early in the game, you still must pick up their dropped items and use them in the last section. But in the early game it's easy to ignore your siblings and parents in favor of the cool amusement park with very little dialogue from them, so going back to the idea of using their love to defeat the monster and save the park feels kind of hollow. The ending being unmissable thus makes it feel like, well, you have to do this to move on the plot, and somewhat unearned by the player.

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Antique Panzitoum, by Caleb Wilson (as Abandoned Pools)
3 of 3 people found the following review helpful:
Source code story, October 26, 2021
by Fie

Huh, this was really interesting. As other reviewers have stated, this is a story that you read from the source code as well as the game.

(Spoiler - click to show)
The "locked out" feeling that you get from playing the empty main game as compared to the vast treasures of the source code is something sublime and unique. I really like the usage of large numbers and the "It is..." construction as what appear to be part of the code but also make literary sense.


Also, this has been a really fun way of getting to know how the Inform language works better.

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Caduceus, by Sarah Willson (as Mala Costraca)
2 of 2 people found the following review helpful:
Form follows function, October 26, 2021
by Fie

A game that is functionally unplayable without the source code, for the contest that for which it was designed. The source is lovely poetry and tells a story on its own.

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