A short twiney jam game about motor cycle gangs. It has at least 3-4 endings. Due to the word limit of 300, it's a fast-paced,cutthroat action game. And it manages to pull it off nicely. These games usually fall flat to me. But this was a fun, high-speed choice scenario.
Pros: Short, nice viewable CSS.
Cons: Not much I can think of.
This is one of my fave Twine games, I was in love with the cycling links and convos and how each response gave a drastically different ending. It takes place in a post-apoc world where you and your husband are in a wagon deciding on what to do at this end of the world day.
The CSS is a cute lime green and has the sound of I think water in the background?
Pros: An enjoyable, short dialogue driven game.
Cons: I can't really think of any?
This is a short, post-apocalyptic Dynamic IF. You are escaping from an unknown force and you reminisce of those you are leaving behind. But someone is waiting for you at the end.
The game is short but felt quite long to me since this is dynamic fiction and the writer managed to write a full world in 23 passages. I liked how the CSS was the color of escaping dirt and dust, but the coloring was nice, tolerable, pleasing to the eye. It's a dark brown with an autumn orange text.
There were parts where you clicked links that led to other links and then somehow along the way you end up reading something you've already read. Which happens sometimes but there were times where I was actually lost. But I guess this may have been a puzzle mechanic? Which is common in IF, where you will go through a maze of links and choices to eventually find that ending and that's not actually a bad thing.
Pros: A fun Sci-Fi. I was slightly reminded of Marie Lu's Legend for some odd reason.
Cons: Some people might find the clicking in between the passages a little confusing.
Ruiness is a cosmic fantastical journey. You get to choose your character and explore different routes of a world that I sort of interpreted as desert like but also with really shiny temples and cities. The game kind of reminded me of all of my fave JRPGs, I can think of Phantasy Star and even the latest Xenoblade game.
There's also sort of an existential theme to it, at least this is how I interpret it from the ending I've gotten. Despite all the suffering you go through, in the end, hopefully, you will reach serenity.
She also makes this ingenious text map for you to travel to other places. The game overall has a very ambient feel to it despite some bleak existential feels.
It's freaking Porpentine just play it.
Pros: A RPG journey with nice graphics and innovative use of Twine.
Cons: I think one time I played this game and ran into a bug but that was a long time ago so I don't know if it's there anymore.
This is the first texture IF I've ever actually played till the end. It's a short, nostalgic and bittersweet game about a person packing up their bag and leaving their hometown for elsewhere. Perhaps permanently or temporarily. (isn't TinyUtopias about post-apocalpytic worlds?)
So you play these games by grabbing a word and placing it on the highlighted links to access more of the story, making it very interactive, almost like a point and click game, except it's all text. I'm not sure if CSS can be changed for texture yet since it's fairly new. But the highlighted words are red, indicating something may be sinister, or maybe that's just the default color. Texture naturally makes their games a warm color similar to old books and with this story theme, it makes for a sentimental vignette.
There were some grammar mistakes, I believe. But overall the game was fine and functional.
Pros: A nice interactive piece of exploring your house and bag, utilizing textures pick and drag actions.
Cons: Slight grammar mistakes or possibly glitches?
A sort of unnerving mini twine of a utopian slice-of-life theme. Maybe it was the eye or the act of observing someone's house from afar that felt so surreal? It was odd how relaxing it was but yet dark? You read the vignettes and slowly realize everything is falling apart as you venture around more and peek until eventually your vision is blacked out. It's some sort of metaphor about the shortness of life. But yet everything still feels oddly peaceful and curious even at the end.
pros: nicely drawn graphics and unique game play.
Cons: Some people might find the game play confusing.