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About the Story
You and your partner have a conversation, traveling through a post-apocalyptic landscape.
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Number of Reviews: 3
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This is a short, cosy Twine set on the back of a wagon, in which the PC and their partner discuss their future. It's been a while since the apocalypse happened, but you're alive, and the town up ahead is a new opportunity...
The setting borrows elements from Westerns, though it is not unique to them: travellers on the road, never knowing what lies ahead, being separated from human company for prolonged periods at a time.
There is something comforting about discussing what seems so trivial, so individual despite the world crumbling all around you. There is something comforting in planning for the future at the end of the world, and even more so in the NPC, Sam, who responds to even the most cynical of conversational options with good grace. Emphasising that is a gentle soundtrack, partly guitar, partly sounds of nature.
Design-wise, this game features the thoughtful use of colour schemes - with different colours for each speaker - and cycling links to present conversational options.
A peaceful, intimate diversion, not unlike laika's Heretic Pride.
This is one of my fave Twine games, I was in love with the cycling links and convos and how each response gave a drastically different ending. It takes place in a post-apoc world where you and your husband are in a wagon deciding on what to do at this end of the world day.
The CSS is a cute lime green and has the sound of I think water in the background?
Pros: An enjoyable, short dialogue driven game.
Cons: I can't really think of any?
As the title states, you have breakfast on a wagon with your partner in this short scenario, but who your partner is and what actually is going on around the wagon is up to the choices made by clicking through a rotating set of possibilities. It feels a little like an improv scenario in an acting class, or a setup for a longer game (which would be nearly impossible due to some of the widely varying choices that you can inflict on the world). It reminded me a bit of Emily Shorts Holography where each choice sharpens the focus by slicing huge swaths of unchosen material out of a (not really, but seemingly) limitless singularity of potential. A fun story toy, and a good example of the type of experimental co-creative writing that is possible in IF.
|The Tunnel, by Natalia Theodoridou|
Average member rating: (7 ratings)
She will never lie to you. A young couple on a train journey across Europe enter a tunnel that is much longer than they thought.
|Open Up!, by Brendan Patrick Hennessy|
Average member rating: (19 ratings)
Trin Park's only job while her parents are out of town is to make sure her little sister stays out of trouble. Should be easy enough. The kid usually keeps to herself anyway... (A post-Birdland microgame)
Dragon Fate, by Kris Schnee
Average member rating: (13 ratings)
In the hills of Gerrick's Boon, strange stories reach your ears. Alchemy, a rare art elsewhere, here seems more commonly taught than reading. Judging from the wordless shop signs lining the four dirt streets, anyway, and from the amazing...