The best way to describe Executive Suite would be "competent." It isn't in your face flashy, but the presentation gets the job done. The writing is where Executive Suite really shines... You really ought to stop reading this review and play the game yourself. The gameplay loop is also really satisfying. That feeling when you've nearly become president of the company, but some terrible mistake or plain old bad luck sends you falling down to the bottom of the corporate hierarchy... It's terrible. But the good kind of terrible, the same kind of terrible that makes you burn hours playing Kerbal Space Program to finally make a rocket which doesn't break apart mid flight. Stop reading this review and go play Executive Suite, for real now.
The game looks beautiful, and it has a beautiful cozy feeling to it. There were a few spelling and grammatical errors, but they didn't really affect my enjoyment of the game that much.
It's a little closer to an RPG than to strictly interactive fiction, although the definition of such is highly contested. The music is a little grating at first, although eventually it grows on you. Strangely, it stops whenever dialogue comes on screen. I got two of the three endings. It's a good game.
I honestly thought that this game was cool, story wise, at least in some ways. The music was great. But the art, man, that was what prevented me from enjoying the game. It should be evident to anyone who looks at the art that it was entirely made using AI. People have more or less fingers than they should have. Stairs seem to go in the wrong direction. Some might say that this adds to the surreal vibe, and I suppose that this isn't exactly false. But surreal doesn't need to mean ugly. This game falls more into the latter category.