The Seers Catalogue is a Twine game of medium length with graphic elements and suitable sound effects. The game has a great atmosphere and the player is drawn into strange events. It starts with a weird magazine that you can actually browse in. There are articles and something is going to draw your attention: The request for an accomplice...
The interactive story is mostly linear. There are some choices every now and then, but I am not sure if they change much about the outcome of the story. The game is focused on the atmosphere.
There are minor flaws like the fact that some choices are not highlighted enough in the colour schemes, but this is something you can get over easily. Recommendable for everyone who likes a story with surreal elements.
What we have here is merely the introduction to an interactive science fiction story about a stranded space traveller, limited to some choices and some dead ends. At the time at which I am writing this review, the game (or rather introduction to a game) was posted one and a half years ago without being continued, so I may assume that the author has lost interest in this project, or there are other reasons for abandoning it. I do not mind unfinished games being online, but there should be more than some screens of text.
Nevertheless the beginning is really not that bad. The writing is decent and the way the choices are given reminds me of the old fighting fantasy game books that I loved a lot when I was younger. It is a pity that this game will probably remain unfinished. It is not a game in its current state.