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About the Story"Accomplices wanted. Don't weight." You, an accomplice. An accomplice, you. Why weight? Game Details
Language: English (en)
First Publication Date: September 30, 2015 Current Version: Unknown License: Freeware Development System: Twine Forgiveness Rating: Tough IFID: Unknown TUID: zs0kt3zxrlr0sxlu |
Banff Centre for Arts and Creativity
[T]his is a world of weights and measures, strange encounters and necromantic cabals, where the key to all secrets is an obtuse and enthralling magazine. Inspired by The Whole Earth Catalog, The New Yorker and Cat Fancy, and by Thomas Pynchon, David Mitchell, and Haruki Murakami, The Seers Catalogue is a game and a story, a garden overgrown with “strange new paths.”
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The Verge
Part post-modernist literature, part eerie atmospheric web game
The sound design is also excellent, adding an uneasy air to the whole proceedings even as each individual step draws you farther into the mysterious world of The Seers Catalogue... Partway through the story, you're actually given a digital copy of one of three issues of the actual The Seers Catalogue magazine to peruse, filled with fragments of odd serial stories and strange photos.
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Vocativ
[H]aunting and surreal tale
In addition to the prose, “The Seers Catalogue” features illustrations, a functional web form that requests the reader input their personal information, an ambient soundtrack meant to draw the reader in, and other audiovisual elements that enhance the writing as the story unfolds. It also features a “story within a story,” as readers eventually get to read through a copy of the magazine that the narrator is so drawn to.
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| Average Rating: ![]() Number of Reviews: 1 Write a review |
The Seers Catalogue is a Twine game of medium length with graphic elements and suitable sound effects. The game has a great atmosphere and the player is drawn into strange events. It starts with a weird magazine that you can actually browse in. There are articles and something is going to draw your attention: The request for an accomplice...
The interactive story is mostly linear. There are some choices every now and then, but I am not sure if they change much about the outcome of the story. The game is focused on the atmosphere.
There are minor flaws like the fact that some choices are not highlighted enough in the colour schemes, but this is something you can get over easily. Recommendable for everyone who likes a story with surreal elements.
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