Ratings and Reviews by Sharpe

View this member's profile

Show reviews only | ratings only
View this member's reviews by tag: Twine
Previous | 21–30 of 35 | Next | Show All


Kerkerkruip, by Victor Gijsbers
Sharpe's Rating:

Under the Bed, by Dan Doyle III
1 of 1 people found the following review helpful:
Awesome Game!, December 9, 2013
by Sharpe (Playing Kerkerkruip, the IF Roguelike)

This review started as a question that can be read in the spoiler below and in further comments. Now that I've completed the game, I'm back to write a review. :-)

Despite being short, this game has tons of re-playability. It's basically one big puzzle, the goal of which is to slay the classic monster under the bed. The only problem is, you take the role of a child—no machine guns or proton packs! :-)

Under the Bed is well written. It makes sense. There are no sudden, unexpected deaths or frustrating quandaries that leave one wondering what the author was thinking.

On one hand, none of the non-player characters are interesting and there is next to no communication or interaction with them. However, there doesn't really need to be. It would have been cool, but the game is fun and entertaining without character interaction. Like I say, this game is distilled into a single, multifaceted puzzle. There's very little window dressing to hide that fact and that is clearly the author's intent.

There are several possible endings, but there's only one way to truly accomplish the goal: slay the monster. It can be done and I had a lot of fun figuring out how to do so. I'd recommend fans of any genre of IF give this game a try.

I gave this game four stars because it was fun and well-written. If I could have rated it 4.5 stars, I would have done so. It would easily rate five if it were fleshed out more and if a few minor glitches were fixed (glitches such as (Spoiler - click to show)the monster retreating into the closet while the player and/or the blacklight is in the closet, and being able to apply the detergent to the sword at any physical location in the game).

Great game!


—Richard Sharpe


Here is the question that I posed before writing this review (contains spoilers): (Spoiler - click to show)I found four endings but was unable to slay the monster. Is there a way to do so?

I couldn't find a use for either the sword or detergent, though I tried to leave, pour, spill, and empty it in the closet. Opening it didn't work either. Standing in the closet holding the light didn't work as the game seems to ignore that you're inside the closet when the monster enters. I took the sword, put the sheet under the bed, the detergent and blacklight in the closet, and turned on the blacklight when the monster appeared. It went in the closet and disappeared.

You can log in to rate this review, mute this user, or add a comment.

You Are a Blob!, by SoftSoft
Sharpe's Rating:

Gardening for Beginners, by Juhana Leinonen
Sharpe's Rating:

HIGH END CUSTOMIZABLE SAUNA EXPERIENCE, by Porpentine
Sharpe's Rating:

CRY$TAL WARRIOR KE$HA, by Porpentine
Sharpe's Rating:

The Abyss, by dacharya64
Sharpe's Rating:

The Sleeping Princess, by Molly Engelberg, Alex Engelberg, and Mark Engelberg
7 of 7 people found the following review helpful:
Fun Little Game, December 3, 2013
by Sharpe (Playing Kerkerkruip, the IF Roguelike)

If The Sleeping Princess was written by a child, it was a child with an A-level high school writing ability at least.

The story progresses logically and there are no sudden deaths or tasks that require clairvoyance to complete. This is actually the first IF I've ever completed all the way through. I did it in about twenty minutes between classes at school—college, not high school. ;) It was really fun and simple, not some punishing experience that frustrated me enough to quit. I stuck with it and was glad I did.

There was only one thing that confused me. The first hallway in the game, it goes south. When the player first enters, it's not explicitly stated that the player can go further south, though it does tell the player they're in the north end of the hall, so it can be inferred; I just didn't. I thought the only ways to go was back into the starting room or into the boarded-up room, which cannot be entered at first. So, I burned a hint there, but it didn't help. Thankfully, I accidentally tried to go south and it allowed me to do so.

Other than that, I'd have liked a more lengthy ending. More fanfare. More about what happens after waking the princess. More "happily ever after." However, that's not a big complaint; the story wraps up nicely leaving little to be imagined.

Two thumbs up!


—Richard Sharpe

You can log in to rate this review, mute this user, or add a comment.

Ex Nihilo, by Juhana Leinonen
Sharpe's Rating:

dungeon escape part 1, by khygann
2 of 2 people found the following review helpful:
It's Either a Terrible Satire or Just Plain Terrible, December 1, 2013*
by Sharpe (Playing Kerkerkruip, the IF Roguelike)

Here's the first passage:

you wake up in a dungeon with a thief in the same cell as you do you...
>trust the thief
>don't trust the thief


Ouch.

It gets worse from there. I'm not entirely certain if Dungeon Escape was meant to be satire or not. I really don't think it was, though.

If it were . . . we get it already. There are a whole lot of bad interactive fiction games out there with horrible writing, no plots, flat characters—or characters with absolutely no description at all, like in this game—and choices that are completely random with sudden death around every corner. However, this is just one more in a long line stretching across the Internet's horizon. So, as a satire, this game fails on all levels. It is not amusing in any way.

Satire of this type can work; however, this one most certainly did not. This is not "hilariously" terrible. It's just plain terrible.

If it truly isn't a satire, then this writer is probably very young and I applaud what's likely his first IF. Good job on having the attention span and tenacity to actually complete the game. That's a major accomplishment and proves that one day, you'll become a good writer who can create fun and interesting IF if you stick with it. Other than a lack of capitalization and constant run-on sentences, Dungeon Escape is probably as good as anything I could have written in in the fourth grade, and that's a huge complement if you're in the eighth grade or lower.

All that said, there are signs that Dungeon Escape is, in fact, a satire, so I don't think this was just a very young writer. For example, the author consistently used apostrophes correctly, as well as quotation marks. There are a few complete sentences, usually if an exclamation mark or question mark is needed, and in those rare cases, they are used correctly. That tells me the run-on sentences are probably intentional.

As far as I know, I tried every combination of choices and none of them lead to an ending other than death or waking up at the start of the game.

Dungeon Escape is a complete waste of time. Thankfully, I was totally board and had nothing better to do than randomly click on games and review them.


—Richard Sharpe

* This review was last edited on December 2, 2013
You can log in to rate this review, mute this user, or add a comment.


Previous | 21–30 of 35 | Next | Show All