Here's the first passage:
you wake up in a dungeon with a thief in the same cell as you do you...
>trust the thief
>don't trust the thief
Ouch.
It gets worse from there. I'm not entirely certain if Dungeon Escape was meant to be satire or not. I really don't think it was, though.
If it were . . . we get it already. There are a whole lot of bad interactive fiction games out there with horrible writing, no plots, flat characters—or characters with absolutely no description at all, like in this game—and choices that are completely random with sudden death around every corner. However, this is just one more in a long line stretching across the Internet's horizon. So, as a satire, this game fails on all levels. It is not amusing in any way.
Satire of this type can work; however, this one most certainly did not. This is not "hilariously" terrible. It's just plain terrible.
If it truly isn't a satire, then this writer is probably very young and I applaud what's likely his first IF. Good job on having the attention span and tenacity to actually complete the game. That's a major accomplishment and proves that one day, you'll become a good writer who can create fun and interesting IF if you stick with it. Other than a lack of capitalization and constant run-on sentences, Dungeon Escape is probably as good as anything I could have written in in the fourth grade, and that's a huge complement if you're in the eighth grade or lower.
All that said, there are signs that Dungeon Escape is, in fact, a satire, so I don't think this was just a very young writer. For example, the author consistently used apostrophes correctly, as well as quotation marks. There are a few complete sentences, usually if an exclamation mark or question mark is needed, and in those rare cases, they are used correctly. That tells me the run-on sentences are probably intentional.
As far as I know, I tried every combination of choices and none of them lead to an ending other than death or waking up at the start of the game.
Dungeon Escape is a complete waste of time. Thankfully, I was totally board and had nothing better to do than randomly click on games and review them.
—Richard Sharpe