Ratings and Reviews by Spike

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Flattened London, by Carter X Gwertzman
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Mother Tongue, by Nell Raban
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The Impossible Bottle, by Linus Åkesson
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#VanLife, by Victoria
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Coloratura, by Lynnea Glasser
6 of 6 people found the following review helpful:
An excellent science fiction game, September 22, 2020

Coloratura is an excellent science fiction game.

In a sense, the game gives you two stories in one. Foregrounded is the story of the alien PC, who drives most of the events in Coloratura. But the humans on board the ship experience the alien's actions very differently, and therein lies the second story. The way that Coloratura allows you to experience these two stories simultaneously is, well, brilliant.

I have mixed feelings about the puzzles in Coloratura, though. The puzzles are fairly easy, but that's not because the solutions to the problems you face are naturally apparent. In fact, these solutions are generally not actions that would easily come to mind at all. However, the puzzles are made easy by the game repeatedly hinting at what you should do next. I find that off-putting with puzzles, and it affected my enjoyment of the game.

To be fair, though, there's a quite difficult design problem to be solved here: A game with an alien PC is going to be played by humans who have no good intuitive sense of the actions that alien PC is easily capable of taking. To avoid a game with an "other" PC being unfairly difficult, then, such a game has to slowly teach the PC's abilities to the player. Coloratura does this some - but, in my opinion, not enough.

Still, this is a relatively minor point. Coloratura is a great game, and its greatness lies in the tension it creates between the story of the alien - who wants something basic, understandable, and just - and the story of the humans who experience the consequences of the alien's actions as horrific.

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The Prongleman Job, by Arthur DiBianca
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Out, by Viktor Sobol
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Limerick Heist, by Pace Smith
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Remedial Witchcraft, by dgtziea
5 of 5 people found the following review helpful:
Fairly directed magical puzzler, January 1, 2020

In Remedial Witchcraft you play as an inexperienced practitioner of magic arts. Not an uncommon premise: Games from Infocom’s classic Enchanter way back in 1983 to both Charming and my own Junior Arithmancer from the previous IFComp have featured a similar PC. Remedial Witchcraft reminds me particularly of Charming, as in that game and this one you’re not just inexperienced, you’re also kind of bumbling.

The gameplay is quite directed. At the very beginning the witch you’re apprenticed to gives you a couple of tasks to perform. Then, after you complete those, you’re presented with another set of tasks to perform. And frequently in the midst of completing these tasks the game will make suggestions for what you should do next. All of this means that there’s very little stumbling around wondering what you’re supposed to be doing. It certainly eases the gameplay and reduces the frustration that often occurs in puzzle-heavy games, but for me it was a little too much hand-holding. Of course, I also like banging my head against puzzle-heavy games.

The writing style is short. Choppy. Frequently not full sentences. Very casual. Distinctive. It’s an interesting choice that fits the PC’s character.

One of the magical items you get to play with is particularly delightful: the (Spoiler - click to show)teleportation rock.

Overall, I think I would have preferred more of a challenge, but I enjoyed figuring out the puzzles that I did in Remedial Witchcraft.

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Heretic's Hope, by G. C. Baccaris
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