I didn't like the beginning of Spider&Web(and gave up rapidly), but I can say I liked "Hunter, in Darkness" right from the start...
Even if my first play was not really interactive and very short (going to the left, falling, then crawling slowly towards my death a few turns later) it was a great experience.
I don't like the games in which you have to die a lot to make your way through the traps but I can say it was very immersive and fun to "play" (the theme itself is not really fun, rather claustrophobic, and reminded me of some spelunking I did. While playing I swore myself I won't do spelunking again, ever).
Nevertheless, my second play didn't last more than 2 turns. great.
So I tried the third, and last, direction and... stuck in the middle of nowhere, with no clue, no way to go back or forth, having to guess the right verb without which I'm stuck here for eternity.
Then, after a few attempts to get out I manage to almost survive then die.
I guess the author has created this trap with some sadistic pleasure.
Oh well, the 4th attempt let me resolve this "welcome puzzle"... just to stuck me again with another "there is nothing" room.
Frustrating.
Another "guess what the author had in mind" game.
Had no clue from the start, tried to read the beginning of the walkthrough 5 minutes later(the existence of the walkthrough itself shows a fatal weekness in the design)... didn't manage to find some interesting pattern to play with.
This could have been interesting, if it was playable, or at least not frustrating right from the start.
I think there is something to learn here.
I wouldn't like a book with "Let's have fun! Guess the number of the second page." as the first paragraph.