My first combat game I've played in interactive fiction, and I quite enjoyed it. The adventure is very short and linear, but somehow manages to fabricate a nice little story in such a short space.
at the beginning I'll admit I was overwhelmed with all of the instruments, but as it turns out, only the drones were needed to win.
I was really impressed by the fighting format. In time you would learn all of the hints which pertained to the move your opponent was going to make. It took a few dead drones, but eventually it got pretty easy.
This is a great game for those just beginning the fighting format of interactive fiction, but honestly it would have helped if it were longer and had even one or two simple puzzles. I struggled a bit with the terminology at the beginning of the game, and it refuses to except some simple commands.
All in all though, it was well done and recommendable to the begginner
I thoroughly enjoyed this adventure from Emily Short. She sets up the adventure and myths very well, creating a world which is mysterious and spectacular. The adventure is very linear, with few puzzles, but the mystery and suspense keeps you on edge the whole time you play it.
Characters in this story are sure to please most readers as they did to me. I found half way through that I was attached to some of the characters while others I frowned when they were in the room. That was really a great attraction to me because many other adventures have bland 2d characters. The story included a lot of talking to other characters which developed them nicely. The short romance also added a nice new plane in the story Which was well done.
The mythical sense was also well thought out, but I would have preferred it to be a little further in front.
All in all a fabulous story