My first combat game I've played in interactive fiction, and I quite enjoyed it. The adventure is very short and linear, but somehow manages to fabricate a nice little story in such a short space.
at the beginning I'll admit I was overwhelmed with all of the instruments, but as it turns out, only the drones were needed to win.
I was really impressed by the fighting format. In time you would learn all of the hints which pertained to the move your opponent was going to make. It took a few dead drones, but eventually it got pretty easy.
This is a great game for those just beginning the fighting format of interactive fiction, but honestly it would have helped if it were longer and had even one or two simple puzzles. I struggled a bit with the terminology at the beginning of the game, and it refuses to except some simple commands.
All in all though, it was well done and recommendable to the begginner
'wow'! What a great idea' I thought, 'an adventure all about switching through time'!
Turns out that this was horribly developed.
1. The characters were so flat it wasn't funny. The characters were usually only seen once or twice, not nearly enough time to do anything with their personalities. The main character was so hopelessly pathetic, and ill developed. He spent most of his time getting captured, moping, then trying to escape, and doing nothing of free will. There is no fun in that.
2. This story was too linear. I'm actually a fan of fairly linear adventures, but this was pitiful. There were hardly any puzzles in this whole work and to make matters worse, you got no control over what the character does. You do one obvious thing and it leads you to another obvious thing. It was infuriating how every action you did, it took you on a completely scripted part.
3.the plot was not terrible though, but take out the character dimension, and the free will and you get nothing