Play it if: you don't bear a grudge against Speed IF entries, because while this is extremely limited in scope it does have a fun quirk to make it a decent waste of three minutes.
Don't play it if: you bear a grudge against Speed IF entries, because while this does have a fun quirk to make it a decent waste of three minutes, it is extremely limited in scope.
Speed IF reminds me a lot of improv comedy: it's quick and scrappy, and easier to enjoy when you're in a certain frame of mind. It's a less concentrated experience than what you get with longer, planned stuff, but occasionally it's spontaneous enough to give you a few powerful moments of experience.
Things won't change your mind, but its central notable feature is a gratifyingly subversive take on "opaque narration" games like The Gostak and For A Change. I feel fairly certain that it would have gotten tiresome in a longer game, but as Speed IF it's a quick enough experience to preserve the novelty - making Things an appropriate use of the genre's creative limitations.
No one comes up with a work of genius with two hours' worth of coding, but Emily Short still gives us a wacky and offbeat vignette to match the wacky and offbeat prompt. The IF equivalent of a decent two-minute YouTube video: fun, light, harmless.