Play it if: you enjoy the creeping feeling that you're making the day of whichever guy with too much time on his hands wrote this waste of server space to irritate people.
Don't play it if: you have a smidgen more self-respect than I do.
In all honesty, I don't have the energy to give the author here the benefit of the doubt. The game is brimming with jaw-dropping errors in spelling ("easilly", "proffesor"), punctuation ("the kitchen is to the south" and "there is a bedroom door north" lacking periods), capitalization ("HOUSE"), and grammar ("you find yourself in a house, you don't know where you came from..."). It has horrifying coding problems: refusing to print a room's location when you first enter it, allowing you to pick up things like wardrobes and fridges, specifically mentioning details like blenders and cabinets without implementing them. It has outstanding problems in its logic, such as why you would voluntarily lock yourself out of your bedroom and lock the key to the bedroom in another locked area.
My first thought playing this thing was that the game was written by a ten-year-old. I then revised this to thinking it was written by someone younger, since ten-year-olds generally have a better grasp of language. Then I read the glowing five-star, one-paragraph review the author wrote of his own game, and I realized that someone who literally has nothing better to do was having cheap fun at the expense of anyone curious enough to bite.
Don't do it. Don't make the mistakes I did. Shun Charlie. Shun the game of Charlie. Shun everything, and then shun shunning.