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5 of 5 people found the following review helpful:
Good short IF, June 21, 2013
by Jim Kaplan (Jim Kaplan has a room called the location. The location of Jim Kaplan is variable.)

Play it if: you don't bear a grudge against Speed IF entries, because while this is extremely limited in scope it does have a fun quirk to make it a decent waste of three minutes.

Don't play it if: you bear a grudge against Speed IF entries, because while this does have a fun quirk to make it a decent waste of three minutes, it is extremely limited in scope.

Speed IF reminds me a lot of improv comedy: it's quick and scrappy, and easier to enjoy when you're in a certain frame of mind. It's a less concentrated experience than what you get with longer, planned stuff, but occasionally it's spontaneous enough to give you a few powerful moments of experience.

Things won't change your mind, but its central notable feature is a gratifyingly subversive take on "opaque narration" games like The Gostak and For A Change. I feel fairly certain that it would have gotten tiresome in a longer game, but as Speed IF it's a quick enough experience to preserve the novelty - making Things an appropriate use of the genre's creative limitations.

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