Ratings and Reviews by Tabitha

View this member's profile

Show reviews only | ratings only
View this member's reviews by tag: Ectocomp 2023 Ectocomp 2024 IF Review-a-thon 2024 IF Review-a-thon 2025 IFComp 2023 IFComp 2024 IFComp 2025 PunyJam #4 Review-a-thon 2026 SeedComp! 2024 Short Games Showcase 2023 Short Games Showcase 2024 Shufflecomp 2023 Spring Thing 2024 Spring Thing 2025
Previous | 541–550 of 729 | Next | Show All


Rescue at Quickenheath, by Mo Farr
3 of 3 people found the following review helpful:
A polished adventure, April 3, 2024
by Tabitha (USA)
Related reviews: Spring Thing 2024

This game hooked me with the premise and vibes on the Spring Thing page, and it definitely delivered! I was drawn in right away by the lovely presentation, with a fun old-fashioned font for the title screen and pleasant spring-like colors. (The UI is well done throughout, with in-game documents set off with different fonts/colors.) The beginning clearly establishes the PC’s goal, and then it’s up to you to get to work accomplishing it!

This is a Twine game with a world model, so there are various locations you can visit and items you can try using in different situations. I enjoyed the puzzlely elements, which were simple enough that they didn’t slow down the story’s momentum. The game also balanced imbuing the choices with a sense of stakes (at one point I certainly thought I’d messed up and was in for a “game over”!) and leaving room for experimentation. The worldbuilding was fun (especially the details of the fae embassy), and the writing suits the PC in a way that often made me smile—e.g., “Your heart lifts at the sound, like a string of pearls from around a rich person’s neck.” It’s altogether a very polished work.

A personal quibble is the selectable gender (of both the PC and the LI). I'd assumed based on the characters' names and the LGBT tag that they were both women, and "lady thieves" seemed like a very fun premise, a la Lady Thalia, so I was disappointed to find that their genders were blank slates. In cases like this, where gender is the only facet of the character the player gets to choose and where it has no effect on the game beyond what pronouns and labels get used in the text, I’d always prefer to have characters that the author wrote with pre-established genders (or lack thereof) in mind, because those characters tend to feel more real to me.

On to some more mechanical things, in the latter half of the game, once you’ve (Spoiler - click to show)entered Fairy, there's much less autonomy in where to go or what approach to take, so it felt much more on rails. I also found it odd that the game didn’t acknowledge some of the information the PC (Kit) finds—(Spoiler - click to show)when you read Aubrey’s journal she all but says that she’s in love with Kit, but Kit doesn't react or acknowledge that in any way. Same with the letter to Aubrey that starts “Dear Sister”—despite this clear indication, Kit doesn't seem to know that the letter-writer is Aubrey’s sibling. Finally, I would have liked to learn more about Kit’s backstory and motivations, as they remained largely a mystery throughout, and as mentioned above I always love a richly detailed character!

You can log in to rate this review, mute this user, or add a comment.

Provizora Parko, by Dawn Sueoka
Tabitha's Rating:

The Tower, by communistsister
Tabitha's Rating:

Inward Narrow Crooked Lanes, by B Minus Seven
Tabitha's Rating:

Earl Grey, by Rob Dubbin and Allison Parrish
Tabitha's Rating:

Three-Card Trick, by Chandler Groover
Tabitha's Rating:

Labyrinth, by KA Tan
Tabitha's Rating:

Thursday, in Space, by Donald Conrad and Peter M.J. Gross
Tabitha's Rating:

No Earthly Use, by Greg Ewing
1 of 1 people found the following review helpful:
Use fingers on keyboard, March 24, 2024
by Tabitha (USA)

I played this game because it was the only entry in UseComp, and I was curious what gameplay would be like with "use" as the only verb. It turned out to be... mostly annoying, to be honest. This is a short game with a brief plot and brief descriptions, but having to type "use eyes on [noun]" every time I wanted to examine something made it feel much more convoluted than it was, and got old pretty fast. Nothing particularly clever was done with the limitation, nor was any in-game reason given; it was just a straight-up reframing of every standard command with "use" instead.

The best part to me was the mini mystery and the architecture theme (the plot is (Spoiler - click to show)finding and freeing the trapped ghost of Sir Christopher Wren, who the architecture-obsessed former owner of the old house you're exploring had summoned).

You can log in to rate this review, mute this user, or add a comment.

You Are Jeff Bezos, by Kris Ligman
Tabitha's Rating:


Previous | 541–550 of 729 | Next | Show All