A Minimum Wag Job is charmingly executed for a game probably written in less than two hours. The game sort of presumes that you clear each room in an east to west order- and lays down clues to help you build a picture of what to do at the game's conclusion. As such, given the sparsity of possible successful actions in the game, it does a good job of signalling what sort of thing would be successful.
This is a Speed IF in which you may well die several times before completion, and the nature of the death is such that you have to restart the game each time. This is no great hardship as the successful solution can be achieved in less than a minute.
As a game qua game, I couldn't give it more than 2 stars, but as an example of the Speed IF genre it's a solid 3, especially in its clever integration of the conceits of the Speed IF challenge.
Also, I'm definitely using the word 'flugulate' in my everyday speech!
(''flugulate'' (floo-gyu-layt), v.i.: To run about wildly in an attempt to catch a piece of paper that has been caught up in a breeze)
The text is consistently sparse, which creates an arid environment in which every word has fuller resonance. The game layers its unpleasantness, so that when the eponymous baby tree arrives it has a much creepier effect. Unfortunately, the ending in its comparative wordiness(Spoiler - click to show) and the less-than-compelling 'you die' message, somewhat undermines the effect of the rest of the short piece by pushing it beyond the narrow boundary between the unsettling and the ridiculous.
Fingertips: Fingertips is a first class little multi-layered cryptographical puzzler with a richly evoked science fiction setting that neatly makes the one move requirement make sense.
It's the kind of game that you need to write notes on (or uh, at least I did), and has different solutions such that when you find the better solution, the work involved getting there has made it that much more satisfying.