Smoothly implemented closed house crime story. You assemble all the clues, then work out the alibis. The artificiality of the setup is made up for by the neatness of the solution and pleasingly bizarre but self consistent plot. The format lends itself to serialisation.
The in-game chalkboard system is good at collating all the clues for you, but a having a paper and pen handy is recommended for putting it all together.
In the game you proceed through a series of rooms, gaining new verbs as you go. It works as a metaphor for someone gaining confidence after a controlling relationship.
The puzzles themselves are quite arbitrary, somewhat alleviated by the in-built walkthrough. The game also falls into the common trap of having a lot of similarly named objects to disambiguate between. All in all, it's an interesting idea let down a little by the implementation.