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(based on 15 ratings)
About the Story
It is a long million, this. The Septem Tower, held in the Manifold by the Tagides Rings, grinds on and on - its grey walls pressing close. The only thing to look forward to is the long, cold, endless Waste.
Language: English (en)
First Publication Date: October 1, 2016
Current Version: Unknown
Development System: Inform 7
Makes reference to Worldsmith, by Ade McT
14th Place - 22nd Annual Interactive Fiction Competition (2016)
The Breakfast Review
This was fun, and I foresee this being a great timewaster for a long time to come. The premise is that you're playing in a card game tournament, and the gameplay is a simulation of the card game itself. It's much like a collectible card game, in that you play a card to the table on your turn and that card has an effect on the playing field--that is, the "world" between you and your opponent, and the lifeforms you each control on that world.
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Number of Reviews: 2
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This game is primarily notable for its extensive use of multimedia with glulx, more than any other previous glulx game.
It's a card game where you take turns playing cards that affect a world. The writing and images are detailed and compelling.
However, I felt that there was just too much going on in this game. The game window has a ton of doodads and images, and the effects were very complicated. I will admit I was in a hurry, though.
Overall, fun as an idle game, and interesting as a tech demo.
The text hints at a wide game world; yet the game is only a sequence of card games against nondescript opponents. If you win 5 in a row, you win the game. I had expected the games to become more challenging with time, and in a way they were; but it seemed to me that the game difficulty was due to the luck of the particular hand of cards that I was dealt, more than anything else. The computer opponent didn't seem to become smarter. The card game itself is entertaining, but not enough to make me want to play again. It may be that it's too easy -- I won 5 times in a row, I never lost.
I would have liked to see a bit of story to develop with each game. Maybe seeing variations in the game.
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