While I really enjoyed the concept (I love any game where you get to be an animal), and found the implementation solid (esp. of Christopher Robin, who is adorable), the puzzles were, for me, really obtuse. I ran to the walkthrough and still had no idea what would have led me to take that set of winning actions.
(Also, between this and "A Day for Soft Food"--what's with hostile NPC owners and animals?)
When I played RALPH and A DAY FOR SOFT FOOD, I was hoping for a couple of great animal games, where I could slip out of the human mindset and check out a different perspective on life.
But I felt both the abovementioned games suffered from hard-to-comprehend puzzles and really hostile NPC owners ruining the fun.
So what a delight when I picked up SNACK TIME! It's not very big, no, but I had a lot of fun exploring the little apartment from the Hardy's POV. It has a lot of cute humor sprinkled throughout.
The action for the last point wouldn't have occurred to me, but that's a nitpick from me.
If you love animals, you've got to give this one a try.
I'm gaga for cats, despite having never owned one (allergies). I love games where you get to be an animal (just like I like books where you get to experience the world through an animal's eyes and "culture")--so slam dunk, right?
Well, the descriptions are extremely cat and deadpan. But the puzzles made no sense to me; they didn't seem to follow a cat's mind (unlike the descriptions). And the hostile owner always showing up and ending the game--I got fed up real quick and left for another game. I suppose I wish it were more forgiving as a game, so I could enjoy the cat's life for a while.