On receipt of the news that tonight is the night on which you will die, your reaction is one of stoical acceptance. All that remains is to choose the manner of your demise...
This is the funniest Ectocomp entry I've played this year. The player-character's final words made me laugh out loud more than once. It's just a shame it's unfinished. Post-comp release?
There are a lot of interesting ideas here; perhaps too many for a three-hour game, since most of them remain rather undeveloped. Some typos and a missing passage suggests the author ran clean out of time, but I'd be intrigued to see a post-comp release.
Circumstances outside your control force you to move to a different part of a city again and again, as described in a panoply of randomly generated passages. It's not much fun, but as a satire on gentrification and urban displacement it's quite effective.
Being English I've never actually been trick-or-treating, it wasn't a thing here when I was a boy, so this simulator is the nearest I'll get to 'the most important part of Halloween' - counting the candy. It's fun for a few minutes, but could have done with a bit more variety - and maybe a few surprises.
An enjoyably silly game peppered with David Whyld's arch humour. It might have been better without the apartment prelude; the fun really starts outside in the forest.
A lovely, creepy Lovecraftian tale with some great alternative endings. Quite an achievement for three hours' work!