Ratings and Reviews by kqr

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9:05, by Adam Cadre
4 of 5 people found the following review helpful:
Realistic, short, and intriguing, May 13, 2025
by kqr (Sweden)

There was something surreal about preparing the childrens' breakfast at 5:50 in the morning while playing a game about someone living alone being woken up by a phone call from where they are needed at 9:05. I've been that someone (well, not exactly, but still), and it feels so far away now. I really appreciate getting the opportunity to relive that.

There are some immersion-breaking omissions in the morning routine[1], but in the end, the strange narrative that unfolds compensates for that. This was the first time I decided to re-play a parser game to see multiple endings! Its short duration helped with that, too, of course.

[1]: (Spoiler - click to show)I did not get to wash my hands after using the toilet unless I took another full shower. I never put my shoes on. At first I was worried about not being able to lock the house in a shady neighbourhood, but then I realised I didn't care so much anyway.

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Glowgrass, by Nate Cull
4 of 5 people found the following review helpful:
Very immersive, too short, May 12, 2025
by kqr (Sweden)

This was the second parser game I played. The puzzles were fairly easy (minus a couple of parser beginner gaffes – I forgot to examine thoroughly enough in a couple of rooms, and I failed to find a relatively conventional verb for an action I wanted to perform[1]).

The game is barren in terms of interactable scenery, but this amplifies the ambiance rather than frustrates. Indeed, what stands out about this game is, I think, its presentation. I really appreciated how the foreign environment slowly turned more familiar as the game progressed, but still retained its eerie feeling. I liked the seriousness with which the narrative was treated.

Unfortunately, it feels like the game is the first act out of a three-act play, and the other two acts just aren't there. It ends just when it has gotten me invested into the story. It's definitely still worth playing though.

[1]: Interestingly, I did not have any problem with throwing things or manipulating cables, which it seems like some other people may have had.

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Lost Pig, by Admiral Jota
3 of 3 people found the following review helpful:
Solid first game -- deceptively small, May 12, 2025
by kqr (Sweden)

This was the first parser game I played (beyond entering some commands into Adventure and Zork ages ago), which means I suffered from some parser-related beginner mistakes that delayed my progress quite a bit (and required walkthrough lookups[1]). I have since come to understand these conventions and doubt I would get stuck the same way.

My playing time estimation is very approximate because I switched between three devices as I played the game, retracing my steps on each. This is possible thanks to the small size of the game. That said, calling it small is a little unfair, because it is incredibly responsive. Almost every action has an interesting reaction, if not effect. This was both a blessing and a curse for a new player; it made exploration satisfying even when I was stuck, but it also made it a little difficult to know when I was barking up the wrong tree. The scoring system to telegraph progress was nice for that purpose.

The puzzles were (not counting parser game beginner gaffes) absolutely solvable and logical. Some puzzles were solvable in parallel, which confused me as a beginner but again, that probably says more about me.

The only thing I wasn't thrilled about was the narrative, which I found to be a little on the shallow end. The game introduces a setting with a backstory, but it is only used as a set for the puzzles.

[1]: I didn't think to examine things as thoroughly as I should have, it took some time until I figured out how to use a thing with another thing, and I didn't think that if (Spoiler - click to show)something has a barely interesting effect, doing more of that thing might have a more interesting effect! (spoiler only in the sense that it explicates a parser IF convention that is a puzzle solution in Lost Pig.)

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