Glowgrass

by Nate Cull

1997
Science Fiction
TADS 2

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Review

1 of 2 people found the following review helpful:
Very immersive, too short, May 12, 2025
by kqr (Sweden)

This was the second parser game I played. The puzzles were fairly easy (minus a couple of parser beginner gaffes – I forgot to examine thoroughly enough in a couple of rooms, and I failed to find a relatively conventional verb for an action I wanted to perform[1]).

The game is barren in terms of interactable scenery, but this amplifies the ambiance rather than frustrates. Indeed, what stands out about this game is, I think, its presentation. I really appreciated how the foreign environment slowly turned more familiar as the game progressed, but still retained its eerie feeling. I liked the seriousness with which the narrative was treated.

Unfortunately, it feels like the game is the first act out of a three-act play, and the other two acts just aren't there. It ends just when it has gotten me invested into the story. It's definitely still worth playing though.

[1]: Interestingly, I did not have any problem with throwing things or manipulating cables, which it seems like some other people may have had.

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