It might seem strange that a video game, which relies on consistent and effortful coding in order to deliver any kind of experience, could be "so bad it's good" in the way that an Ed Wood movie is. But it can happen, as this list hopefully demonstrates.
Deliberate "badness" is arguably not badness at all, but camp. On the other hand, I'm not really interested in any kind of authorial authenticity in general, but purely the aesthetic experience. If deliberate goofiness and slapdashery can create an experience enjoyable in the same *way* as a genuinely "bad" game, that's good enough for me.
1. Acid Whiplash, by Ryan Stevens and Cody Sandifer (1998)
Average member rating: (15 ratings)
Ivanr says:
2. Stupid Kittens, by Marc Valhara (2000)
Average member rating: (17 ratings)
Ivanr says:
3. The Fat Lardo and the Rubber Ducky
by Anonymous
(2003)
Average member rating: (18 ratings)
Ivanr says:
4. Pick Up The Phone Booth And Die, by Rob Noyes (1996)
Average member rating: (114 ratings)
Ivanr says:
5. Mystery Science Theater 3000 Presents "Detective", by C. E. Forman, Matt Barringer, Graeme Cree, and Stuart Moore (1995)
Average member rating: (58 ratings)
Ivanr says:
6. When I Was Shot By Elephants III, by Ray (2012)
Average member rating: (7 ratings)
Ivanr says:
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