On Wednesday, January 26, 2022, I published new walkthroughs for the games and stories listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works of interactive fiction at Patreon and Ko-fi.
1. Hercules! by Leo Weinreb (2021) Average member rating: (6 ratings)
David Welbourn says:
In this adventure game, you play as the demigod Hercules. You want to be a hero, but the Gods won't take you seriously because of your scrawniness, allergies, and numerous phobias. Fortunately, your cousin Eurystheus has given you a list of ten chores to prove yourself with. How hard could this list be?
2. The Chinese Room, by Harry Josephine Giles and Joey Jones (2007) Average member rating: (35 ratings) David Welbourn says:
In this playful surreal puzzler about philosophy, you play as a university student who, after a night of drinking, wakes up in a literal representation of The Chinese Room thought experiment. Outside the room, more philosophical concepts are manifest. Solve all the problems to learn where you are and why you're there.
3. Rings for Bony Fingers, by John Olsen (1992) Average member rating: (2 ratings) David Welbourn says:
You are being buried alive! Can you escape your coffin of death? If so, your nightmare has only begun. Descend the Steps of Doom. Enter the crypt in search of the ten rings of Zoltan. Elude the walking skeleton. And if you heed the words of the whispering skull, you may awake from this chilling nightmare.
4. The Cruise, by Norman Perlmutter (2001) Average member rating: (3 ratings) David Welbourn says:
You play as a male tourist on a 3-day Carribean cruise on The Rhinoceros. It seems like a normal vacation until a self-proclaimed good and powerful wizard asks you to find and use three power crystals to destroy an evil wizard who is also on board.
In this escape game intended to be a parody of the genre, you play as someone with amnesia who wakes up in a unfamiliar basement or bomb shelter. Your head is pounding from a massive headache. The steel door in the north wall is locked and has heavy wooden boards nailed across it to emphasize the point. How will you escape and regain your memories?
This is a short espionage game. Your freelance spy mission is to "Infiltrate MegaCorp, gain access to the data centre, download the database." You begin in MegaCorp's foyer, disguised as a repairman.
7. Deep Breathing, by Admiral Jota (2006) Average member rating: (11 ratings) David Welbourn says:
In this very abbreviated version of The Three Little Pigs, you play as someone tall and furry, with immense lungs and an empty stomach. You have tracked your quarry to a shack in the woods. There is, of course, a mailbox.
8. Hippo on Elm Street by Adri ("Erin Gigglecreek") (2015) Average member rating: (3 ratings)
David Welbourn says:
In this Hallowe'en game, you play as a house hippo that lives underneath the sofa. You want to investigate some scary sounds and get yourself a snack before returning back to your comfortable nest of stolen socks.
9. Little Green Robbing Hood, by Jake Wildstrom (2006) Average member rating: (3 ratings) David Welbourn says:
In this short game that blends Little Red Riding Hood with the legend of Robin Hood, you of course are playing as Little Green Robbing Hood. Your grandmother's fields were torched by Sir Guy of Gisbourne, so you're taking a loaf of bread to her so she doesn't starve.
10. The Prize, by Simon Vigonski (2012) Average member rating: (1 rating) David Welbourn says:
This game is told in the third-person. The adventurer has finally arrived in the hidden and forgotten valley where the tomb of the Alchemist lies. What secrets are locked inside the tomb? Such knowledge is a prize much worth having for the man who would be the Second Alchemist.
11. The Small Room, by Anthony (2010) Average member rating: (3 ratings) David Welbourn says:
In this small, simple, semi-surreal escape game, you play as someone in darkness. You're carrying a lemon and a flashlight with a wire sticking out of it. Once you get some light, escape from the small room.