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About the StoryThis game takes place in a single room — but not always the same one. The room contains just one item, but again, there's more to it than that. Experiment and enjoy. |
v.11: 30-Jul-2020 10:45 -
Zape
(Current Version)
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Changed download links | |
v.10: 30-Jul-2020 10:46 - Zape Changed download links | |
v.9: 30-Jul-2020 10:45 - Zape Changed download links | |
v.8: 24-Jun-2014 04:59 - Juhana Changed download links | |
v.7: 21-Apr-2013 03:42 - Edward Lacey Changed genre, external review links | |
v.6: 30-Mar-2013 12:40 - salty-horse Changed Web site URL | |
v.5: 07-Nov-2010 01:18 - Zarf Changed author | |
v.4: 11-Apr-2010 08:50 - David Welbourn Changed version number, download links | |
v.3: 23-Feb-2010 11:44 - David Welbourn Changed author | |
v.2: 10-Feb-2010 20:51 - David Welbourn Changed download links | |
v.1: 10-Feb-2010 14:43 - David Welbourn
Created page |
Jay Is Games
The best part of the game is in exploring your environment. You'll really cheat yourself if you just try to solve everything as quickly as possible. Take the time to look at everything. [...] The connection with the "escape" theme is a bit of a stretch, but I can't really go into that further without ruining the surprise of the ending.
-- joye
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SPAG
And in the end, I do think that this mostly winds up being a puzzler. It's an exceedingly well-crafted puzzler, though, in that it leads you through the puzzles with such a smooth and seamless sense of building, each on the former, that the player is always engaged -- the game equivalent of a "page turner," or a great RPG that knows just the exact moment before you've completed one quest to saddle you with the next. Similarly, the environments are described in a way that makes them feel rich instead of limited, but are limited in a way that results in you very seldom spending time chasing dead ends or trying to figure out where your focus should be.
-- Irfon-Kim Ahmad
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